Safe Haskell | None |
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Documentation
setMaterial :: HG3DClass -> SharedPtr -> IO ()Source
setDisplaySkeleton :: HG3DClass -> Bool -> IO ()Source
setPolygonModeOverrideable :: HG3DClass -> Bool -> IO ()Source
detachObjectFromBone2 :: HG3DClass -> HG3DClass -> IO ()Source
detachAllObjectsFromBone :: HG3DClass -> IO ()Source
hasEdgeList :: HG3DClass -> IO BoolSource
hasSkeleton :: HG3DClass -> IO BoolSource
addSoftwareAnimationRequest :: HG3DClass -> Bool -> IO ()Source
removeSoftwareAnimationRequest :: HG3DClass -> Bool -> IO ()Source
shareSkeletonInstanceWith :: HG3DClass -> HG3DClass -> IO ()Source
stopSharingSkeletonInstance :: HG3DClass -> IO ()Source
isInitialised :: HG3DClass -> IO BoolSource
backgroundLoadingComplete :: HG3DClass -> HG3DClass -> IO ()Source
setSkipAnimationStateUpdate :: HG3DClass -> Bool -> IO ()Source
setAlwaysUpdateMainSkeleton :: HG3DClass -> Bool -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
getMesh'_ :: HG3DClassPtr -> SharedPtrPtr -> IO ()Source
getNumSubEntities'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
clone'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
setMaterialName'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CChar -> IO ()Source
setMaterial'_ :: HG3DClassPtr -> SharedPtrPtr -> IO ()Source
getMovableType'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
getAnimationState'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
hasAnimationState'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CInt -> IO ()Source
getAllAnimationStates'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setDisplaySkeleton'_ :: HG3DClassPtr -> CInt -> IO ()Source
getDisplaySkeleton'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getManualLodLevel'_ :: HG3DClassPtr -> CInt -> HG3DClassPtr -> IO ()Source
getNumManualLodLevels'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setPolygonModeOverrideable'_ :: HG3DClassPtr -> CInt -> IO ()Source
detachObjectFromBone'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
detachObjectFromBone2'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getBoundingRadius'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
hasEdgeList'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
hasSkeleton'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
isHardwareAnimationEnabled'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getSoftwareAnimationRequests'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getSoftwareAnimationNormalsRequests'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
addSoftwareAnimationRequest'_ :: HG3DClassPtr -> CInt -> IO ()Source
removeSoftwareAnimationRequest'_ :: HG3DClassPtr -> CInt -> IO ()Source
shareSkeletonInstanceWith'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
hasVertexAnimation'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
sharesSkeletonInstance'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
chooseVertexDataForBinding'_ :: HG3DClassPtr -> CInt -> Ptr CInt -> IO ()Source
isInitialised'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
backgroundLoadingComplete'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setSkipAnimationStateUpdate'_ :: HG3DClassPtr -> CInt -> IO ()Source
getSkipAnimationStateUpdate'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setAlwaysUpdateMainSkeleton'_ :: HG3DClassPtr -> CInt -> IO ()Source
getAlwaysUpdateMainSkeleton'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source