Safe Haskell | None |
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Documentation
setOrientation :: HG3DClass -> Quaternion -> IO ()Source
resetOrientation :: HG3DClass -> IO ()Source
setPosition :: HG3DClass -> Vec3 -> IO ()Source
getPosition :: HG3DClass -> IO Vec3Source
setInheritOrientation :: HG3DClass -> Bool -> IO ()Source
setInheritScale :: HG3DClass -> Bool -> IO ()Source
getInheritScale :: HG3DClass -> IO BoolSource
translate2 :: HG3DClass -> Float -> Float -> Float -> EnumNodeTransformSpace -> IO ()Source
rotate2 :: HG3DClass -> Quaternion -> EnumNodeTransformSpace -> IO ()Source
createChild :: HG3DClass -> Vec3 -> Quaternion -> IO HG3DClassSource
createChild2 :: HG3DClass -> String -> Vec3 -> Quaternion -> IO HG3DClassSource
numChildren :: HG3DClass -> IO IntSource
removeAllChildren :: HG3DClass -> IO ()Source
setInitialState :: HG3DClass -> IO ()Source
resetToInitialState :: HG3DClass -> IO ()Source
getInitialScale :: HG3DClass -> IO Vec3Source
needUpdate :: HG3DClass -> Bool -> IO ()Source
cancelUpdate :: HG3DClass -> HG3DClass -> IO ()Source
queueNeedUpdate :: HG3DClass -> IO ()Source
processQueuedUpdates :: IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
getParent'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getOrientation'_ :: HG3DClassPtr -> QuaternionPtr -> IO ()Source
setOrientation'_ :: HG3DClassPtr -> QuaternionPtr -> IO ()Source
setOrientation2'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> CFloat -> IO ()Source
resetOrientation'_ :: HG3DClassPtr -> IO ()Source
setPosition'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
setPosition2'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
getPosition'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
setScale'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
setScale2'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
getScale'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
setInheritOrientation'_ :: HG3DClassPtr -> CInt -> IO ()Source
getInheritOrientation'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setInheritScale'_ :: HG3DClassPtr -> CInt -> IO ()Source
getInheritScale'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
scale'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
translate'_ :: HG3DClassPtr -> Vec3Ptr -> CInt -> IO ()Source
translate2'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> CInt -> IO ()Source
roll'_ :: HG3DClassPtr -> RadiansPtr -> CInt -> IO ()Source
pitch'_ :: HG3DClassPtr -> RadiansPtr -> CInt -> IO ()Source
yaw'_ :: HG3DClassPtr -> RadiansPtr -> CInt -> IO ()Source
rotate'_ :: HG3DClassPtr -> Vec3Ptr -> RadiansPtr -> CInt -> IO ()Source
rotate2'_ :: HG3DClassPtr -> QuaternionPtr -> CInt -> IO ()Source
createChild'_ :: HG3DClassPtr -> Vec3Ptr -> QuaternionPtr -> HG3DClassPtr -> IO ()Source
createChild2'_ :: HG3DClassPtr -> Ptr CChar -> Vec3Ptr -> QuaternionPtr -> HG3DClassPtr -> IO ()Source
addChild'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
numChildren'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
getChild'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
getChild2'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
removeChild'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
removeChild2'_ :: HG3DClassPtr -> HG3DClassPtr -> HG3DClassPtr -> IO ()Source
removeChild3'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
removeAllChildren'_ :: HG3DClassPtr -> IO ()Source
setInitialState'_ :: HG3DClassPtr -> IO ()Source
resetToInitialState'_ :: HG3DClassPtr -> IO ()Source
getInitialPosition'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
convertWorldToLocalPosition'_ :: HG3DClassPtr -> Vec3Ptr -> Vec3Ptr -> IO ()Source
convertLocalToWorldPosition'_ :: HG3DClassPtr -> Vec3Ptr -> Vec3Ptr -> IO ()Source
getInitialOrientation'_ :: HG3DClassPtr -> QuaternionPtr -> IO ()Source
getInitialScale'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
getSquaredViewDepth'_ :: HG3DClassPtr -> HG3DClassPtr -> Ptr CFloat -> IO ()Source
needUpdate'_ :: HG3DClassPtr -> CInt -> IO ()Source
requestUpdate'_ :: HG3DClassPtr -> HG3DClassPtr -> CInt -> IO ()Source
cancelUpdate'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
queueNeedUpdate'_ :: HG3DClassPtr -> IO ()Source