-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassBillboard.chs

-- 

module HGamer3D.Bindings.Ogre.ClassBillboard where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.StructRadians
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}
import HGamer3D.Bindings.Ogre.StructColour
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function Billboard -}
new :: IO (HG3DClass)
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function ~Billboard -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function getRotation -}
getRotation :: HG3DClass -> IO (Radians)
getRotation a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getRotation'_ a1' a2' >>= \res ->
  peekRadians  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function setRotation -}
setRotation :: HG3DClass -> Radians -> IO ()
setRotation a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withRadians a2 $ \a2' -> 
  setRotation'_ a1' a2' >>= \res ->
  return ()
{-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function setPosition -}
setPosition :: HG3DClass -> Vec3 -> IO ()
setPosition a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVec3 a2 $ \a2' -> 
  setPosition'_ a1' a2' >>= \res ->
  return ()
{-# LINE 69 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function setPosition2 -}
setPosition2 :: HG3DClass -> Float -> Float -> Float -> IO ()
setPosition2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  setPosition2'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function getPosition -}
getPosition :: HG3DClass -> IO (Vec3)
getPosition a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getPosition'_ a1' a2' >>= \res ->
  peekVec3  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function setDimensions -}
setDimensions :: HG3DClass -> Float -> Float -> IO ()
setDimensions a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  setDimensions'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function resetDimensions -}
resetDimensions :: HG3DClass -> IO ()
resetDimensions a1 =
  withHG3DClass a1 $ \a1' -> 
  resetDimensions'_ a1' >>= \res ->
  return ()
{-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function setColour -}
setColour :: HG3DClass -> Colour -> IO ()
setColour a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withColour a2 $ \a2' -> 
  setColour'_ a1' a2' >>= \res ->
  return ()
{-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function getColour -}
getColour :: HG3DClass -> IO (Colour)
getColour a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getColour'_ a1' a2' >>= \res ->
  peekColour  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function hasOwnDimensions -}
hasOwnDimensions :: HG3DClass -> IO (Bool)
hasOwnDimensions a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasOwnDimensions'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function getOwnWidth -}
getOwnWidth :: HG3DClass -> IO (Float)
getOwnWidth a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getOwnWidth'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function getOwnHeight -}
getOwnHeight :: HG3DClass -> IO (Float)
getOwnHeight a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getOwnHeight'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function isUseTexcoordRect -}
isUseTexcoordRect :: HG3DClass -> IO (Bool)
isUseTexcoordRect a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  isUseTexcoordRect'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function setTexcoordIndex -}
setTexcoordIndex :: HG3DClass -> Int -> IO ()
setTexcoordIndex a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setTexcoordIndex'_ a1' a2' >>= \res ->
  return ()
{-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function getTexcoordIndex -}
getTexcoordIndex :: HG3DClass -> IO (Int)
getTexcoordIndex a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getTexcoordIndex'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 131 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}

{- function setTexcoordRect2 -}
setTexcoordRect2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
setTexcoordRect2 a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  setTexcoordRect2'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 139 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getRotation"
  getRotation'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setRotation"
  setRotation'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setPosition"
  setPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setPosition2"
  setPosition2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getPosition"
  getPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setDimensions"
  setDimensions'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_resetDimensions"
  resetDimensions'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setColour"
  setColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getColour"
  getColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_hasOwnDimensions"
  hasOwnDimensions'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getOwnWidth"
  getOwnWidth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getOwnHeight"
  getOwnHeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_isUseTexcoordRect"
  isUseTexcoordRect'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setTexcoordIndex"
  setTexcoordIndex'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getTexcoordIndex"
  getTexcoordIndex'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setTexcoordRect2"
  setTexcoordRect2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))