-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassManualObject.chs

-- 

module HGamer3D.Bindings.Ogre.ClassManualObject where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.EnumRenderOperationOperationType
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec2
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.StructColour
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function ManualObject -}
new :: String -> IO (HG3DClass)
new a1 =
  withCString a1 $ \a1' -> 
  alloca $ \a2' -> 
  new'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function ~ManualObject -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function clear -}
clear :: HG3DClass -> IO ()
clear a1 =
  withHG3DClass a1 $ \a1' -> 
  clear'_ a1' >>= \res ->
  return ()
{-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function estimateVertexCount -}
estimateVertexCount :: HG3DClass -> Int -> IO ()
estimateVertexCount a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  estimateVertexCount'_ a1' a2' >>= \res ->
  return ()
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function estimateIndexCount -}
estimateIndexCount :: HG3DClass -> Int -> IO ()
estimateIndexCount a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  estimateIndexCount'_ a1' a2' >>= \res ->
  return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function begin -}
begin :: HG3DClass -> String -> EnumRenderOperationOperationType -> String -> IO ()
begin a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = cIntFromEnum a3} in 
  withCString a4 $ \a4' -> 
  begin'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function setDynamic -}
setDynamic :: HG3DClass -> Bool -> IO ()
setDynamic a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setDynamic'_ a1' a2' >>= \res ->
  return ()
{-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getDynamic -}
getDynamic :: HG3DClass -> IO (Bool)
getDynamic a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDynamic'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function beginUpdate -}
beginUpdate :: HG3DClass -> Int -> IO ()
beginUpdate a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  beginUpdate'_ a1' a2' >>= \res ->
  return ()
{-# LINE 93 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function position -}
position :: HG3DClass -> Vec3 -> IO ()
position a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVec3 a2 $ \a2' -> 
  position'_ a1' a2' >>= \res ->
  return ()
{-# LINE 98 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function position2 -}
position2 :: HG3DClass -> Float -> Float -> Float -> IO ()
position2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  position2'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 105 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function normal -}
normal :: HG3DClass -> Vec3 -> IO ()
normal a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVec3 a2 $ \a2' -> 
  normal'_ a1' a2' >>= \res ->
  return ()
{-# LINE 110 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function normal2 -}
normal2 :: HG3DClass -> Float -> Float -> Float -> IO ()
normal2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  normal2'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 117 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function tangent -}
tangent :: HG3DClass -> Vec3 -> IO ()
tangent a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVec3 a2 $ \a2' -> 
  tangent'_ a1' a2' >>= \res ->
  return ()
{-# LINE 122 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function tangent2 -}
tangent2 :: HG3DClass -> Float -> Float -> Float -> IO ()
tangent2 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  tangent2'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 129 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function textureCoord -}
textureCoord :: HG3DClass -> Float -> IO ()
textureCoord a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  textureCoord'_ a1' a2' >>= \res ->
  return ()
{-# LINE 134 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function textureCoord2 -}
textureCoord2 :: HG3DClass -> Float -> Float -> IO ()
textureCoord2 a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  textureCoord2'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 140 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function textureCoord3 -}
textureCoord3 :: HG3DClass -> Float -> Float -> Float -> IO ()
textureCoord3 a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  textureCoord3'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 147 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function textureCoord4 -}
textureCoord4 :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
textureCoord4 a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  textureCoord4'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 155 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function textureCoord5 -}
textureCoord5 :: HG3DClass -> Vec2 -> IO ()
textureCoord5 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVec2 a2 $ \a2' -> 
  textureCoord5'_ a1' a2' >>= \res ->
  return ()
{-# LINE 160 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function textureCoord6 -}
textureCoord6 :: HG3DClass -> Vec3 -> IO ()
textureCoord6 a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withVec3 a2 $ \a2' -> 
  textureCoord6'_ a1' a2' >>= \res ->
  return ()
{-# LINE 165 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function colour -}
colour :: HG3DClass -> Colour -> IO ()
colour a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withColour a2 $ \a2' -> 
  colour'_ a1' a2' >>= \res ->
  return ()
{-# LINE 170 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function colour2 -}
colour2 :: HG3DClass -> Float -> Float -> Float -> Float -> IO ()
colour2 a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  colour2'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 178 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function index -}
index :: HG3DClass -> Int -> IO ()
index a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  index'_ a1' a2' >>= \res ->
  return ()
{-# LINE 183 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function triangle -}
triangle :: HG3DClass -> Int -> Int -> Int -> IO ()
triangle a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  triangle'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 190 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function quad -}
quad :: HG3DClass -> Int -> Int -> Int -> Int -> IO ()
quad a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  let {a3' = fromIntegral a3} in 
  let {a4' = fromIntegral a4} in 
  let {a5' = fromIntegral a5} in 
  quad'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 198 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getCurrentVertexCount -}
getCurrentVertexCount :: HG3DClass -> IO (Int)
getCurrentVertexCount a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCurrentVertexCount'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 203 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getCurrentIndexCount -}
getCurrentIndexCount :: HG3DClass -> IO (Int)
getCurrentIndexCount a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCurrentIndexCount'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 208 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function end -}
end :: HG3DClass -> IO (HG3DClass)
end a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  end'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 213 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function setMaterialName -}
setMaterialName :: HG3DClass -> Int -> String -> String -> IO ()
setMaterialName a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  withCString a3 $ \a3' -> 
  withCString a4 $ \a4' -> 
  setMaterialName'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 220 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function convertToMesh -}
convertToMesh :: HG3DClass -> String -> String -> IO (SharedPtr)
convertToMesh a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  alloca $ \a4' -> 
  convertToMesh'_ a1' a2' a3' a4' >>= \res ->
  peekSharedPtr  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 227 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function setUseIdentityProjection -}
setUseIdentityProjection :: HG3DClass -> Bool -> IO ()
setUseIdentityProjection a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseIdentityProjection'_ a1' a2' >>= \res ->
  return ()
{-# LINE 232 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getUseIdentityProjection -}
getUseIdentityProjection :: HG3DClass -> IO (Bool)
getUseIdentityProjection a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseIdentityProjection'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 237 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function setUseIdentityView -}
setUseIdentityView :: HG3DClass -> Bool -> IO ()
setUseIdentityView a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseIdentityView'_ a1' a2' >>= \res ->
  return ()
{-# LINE 242 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getUseIdentityView -}
getUseIdentityView :: HG3DClass -> IO (Bool)
getUseIdentityView a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseIdentityView'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 247 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getSection -}
getSection :: HG3DClass -> Int -> IO (HG3DClass)
getSection a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  getSection'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 253 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getNumSections -}
getNumSections :: HG3DClass -> IO (Int)
getNumSections a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNumSections'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 258 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function setKeepDeclarationOrder -}
setKeepDeclarationOrder :: HG3DClass -> Bool -> IO ()
setKeepDeclarationOrder a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setKeepDeclarationOrder'_ a1' a2' >>= \res ->
  return ()
{-# LINE 263 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getKeepDeclarationOrder -}
getKeepDeclarationOrder :: HG3DClass -> IO (Bool)
getKeepDeclarationOrder a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getKeepDeclarationOrder'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 268 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getMovableType -}
getMovableType :: HG3DClass -> IO (String)
getMovableType a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMovableType'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 273 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function getBoundingRadius -}
getBoundingRadius :: HG3DClass -> IO (Float)
getBoundingRadius a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getBoundingRadius'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 278 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}

{- function hasEdgeList -}
hasEdgeList :: HG3DClass -> IO (Bool)
hasEdgeList a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasEdgeList'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 283 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_construct"
  new'_ :: ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_clear"
  clear'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_estimateVertexCount"
  estimateVertexCount'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_estimateIndexCount"
  estimateIndexCount'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_begin"
  begin'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_setDynamic"
  setDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getDynamic"
  getDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_beginUpdate"
  beginUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_position"
  position'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_position2"
  position2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_normal"
  normal'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_normal2"
  normal2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_tangent"
  tangent'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_tangent2"
  tangent2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_textureCoord"
  textureCoord'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_textureCoord2"
  textureCoord2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_textureCoord3"
  textureCoord3'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_textureCoord4"
  textureCoord4'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_textureCoord5"
  textureCoord5'_ :: ((HG3DClassPtr) -> ((Vec2Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_textureCoord6"
  textureCoord6'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_colour"
  colour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_colour2"
  colour2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_index"
  index'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_triangle"
  triangle'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (CUInt -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_quad"
  quad'_ :: ((HG3DClassPtr) -> (CUInt -> (CUInt -> (CUInt -> (CUInt -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getCurrentVertexCount"
  getCurrentVertexCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getCurrentIndexCount"
  getCurrentIndexCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_end"
  end'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_setMaterialName"
  setMaterialName'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_convertToMesh"
  convertToMesh'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((SharedPtrPtr) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_setUseIdentityProjection"
  setUseIdentityProjection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getUseIdentityProjection"
  getUseIdentityProjection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_setUseIdentityView"
  setUseIdentityView'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getUseIdentityView"
  getUseIdentityView'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getSection"
  getSection'_ :: ((HG3DClassPtr) -> (CUInt -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getNumSections"
  getNumSections'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_setKeepDeclarationOrder"
  setKeepDeclarationOrder'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getKeepDeclarationOrder"
  getKeepDeclarationOrder'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getMovableType"
  getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_getBoundingRadius"
  getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObject.chs.h ogre_mno_hasEdgeList"
  hasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))