module HGamer3D.Bindings.Ogre.ClassMaterialManager where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
import HGamer3D.Bindings.Ogre.StructSharedPtr
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
initialise :: HG3DClass -> IO ()
initialise a1 =
withHG3DClass a1 $ \a1' ->
initialise'_ a1' >>= \res ->
return ()
setDefaultAnisotropy :: HG3DClass -> Int -> IO ()
setDefaultAnisotropy a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setDefaultAnisotropy'_ a1' a2' >>= \res ->
return ()
getDefaultAnisotropy :: HG3DClass -> IO (Int)
getDefaultAnisotropy a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDefaultAnisotropy'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getDefaultSettings :: HG3DClass -> IO (SharedPtr)
getDefaultSettings a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getDefaultSettings'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
getActiveScheme :: HG3DClass -> IO (String)
getActiveScheme a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getActiveScheme'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
setActiveScheme :: HG3DClass -> String -> IO ()
setActiveScheme a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setActiveScheme'_ a1' a2' >>= \res ->
return ()
getSingleton :: IO (HG3DClass)
getSingleton =
alloca $ \a1' ->
getSingleton'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
alloca $ \a1' ->
getSingletonPtr'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_initialise"
initialise'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_setDefaultAnisotropy"
setDefaultAnisotropy'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getDefaultAnisotropy"
getDefaultAnisotropy'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getDefaultSettings"
getDefaultSettings'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getActiveScheme"
getActiveScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_setActiveScheme"
setActiveScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getSingleton"
getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getSingletonPtr"
getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))