-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassMeshManager.chs

-- 

module HGamer3D.Bindings.Ogre.ClassMeshManager where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function MeshManager -}
new :: IO (HG3DClass)
new =
  alloca $ \a1' -> 
  new'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function ~MeshManager -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function setPrepareAllMeshesForShadowVolumes -}
setPrepareAllMeshesForShadowVolumes :: HG3DClass -> Bool -> IO ()
setPrepareAllMeshesForShadowVolumes a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setPrepareAllMeshesForShadowVolumes'_ a1' a2' >>= \res ->
  return ()
{-# LINE 56 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function getPrepareAllMeshesForShadowVolumes -}
getPrepareAllMeshesForShadowVolumes :: HG3DClass -> IO (Bool)
getPrepareAllMeshesForShadowVolumes a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getPrepareAllMeshesForShadowVolumes'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function getBoundsPaddingFactor -}
getBoundsPaddingFactor :: HG3DClass -> IO (Float)
getBoundsPaddingFactor a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getBoundsPaddingFactor'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function setBoundsPaddingFactor -}
setBoundsPaddingFactor :: HG3DClass -> Float -> IO ()
setBoundsPaddingFactor a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setBoundsPaddingFactor'_ a1' a2' >>= \res ->
  return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function loadResource -}
loadResource :: HG3DClass -> HG3DClass -> IO ()
loadResource a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  loadResource'_ a1' a2' >>= \res ->
  return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function getSingleton -}
getSingleton :: IO (HG3DClass)
getSingleton =
  alloca $ \a1' -> 
  getSingleton'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}

{- function getSingletonPtr -}
getSingletonPtr :: IO (HG3DClass)
getSingletonPtr =
  alloca $ \a1' -> 
  getSingletonPtr'_ a1' >>= \res ->
  peek  a1'>>= \a1'' -> 
  return (a1'')
{-# LINE 84 ".\\HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_construct"
  new'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_setPrepareAllMeshesForShadowVolumes"
  setPrepareAllMeshesForShadowVolumes'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_getPrepareAllMeshesForShadowVolumes"
  getPrepareAllMeshesForShadowVolumes'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_getBoundsPaddingFactor"
  getBoundsPaddingFactor'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_setBoundsPaddingFactor"
  setBoundsPaddingFactor'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_loadResource"
  loadResource'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_getSingleton"
  getSingleton'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMeshManager.chs.h ogre_mshmgr_getSingletonPtr"
  getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))