-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassNodeAnimationTrack.chs

-- 

module HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function NodeAnimationTrack -}
new :: HG3DClass -> Int -> IO (HG3DClass)
new a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function ~NodeAnimationTrack -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function getAssociatedNode -}
getAssociatedNode :: HG3DClass -> IO (HG3DClass)
getAssociatedNode a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getAssociatedNode'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function setAssociatedNode -}
setAssociatedNode :: HG3DClass -> HG3DClass -> IO ()
setAssociatedNode a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  setAssociatedNode'_ a1' a2' >>= \res ->
  return ()
{-# LINE 63 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function applyToNode -}
applyToNode :: HG3DClass -> HG3DClass -> HG3DClass -> Float -> Float -> IO ()
applyToNode a1 a2 a3 a4 a5 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  let {a4' = realToFrac a4} in 
  let {a5' = realToFrac a5} in 
  applyToNode'_ a1' a2' a3' a4' a5' >>= \res ->
  return ()
{-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function setUseShortestRotationPath -}
setUseShortestRotationPath :: HG3DClass -> Bool -> IO ()
setUseShortestRotationPath a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseShortestRotationPath'_ a1' a2' >>= \res ->
  return ()
{-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function getUseShortestRotationPath -}
getUseShortestRotationPath :: HG3DClass -> IO (Bool)
getUseShortestRotationPath a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseShortestRotationPath'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function apply -}
apply :: HG3DClass -> HG3DClass -> Float -> Float -> IO ()
apply a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  let {a3' = realToFrac a3} in 
  let {a4' = realToFrac a4} in 
  apply'_ a1' a2' a3' a4' >>= \res ->
  return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function hasNonZeroKeyFrames -}
hasNonZeroKeyFrames :: HG3DClass -> IO (Bool)
hasNonZeroKeyFrames a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasNonZeroKeyFrames'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}

{- function optimise -}
optimise :: HG3DClass -> IO ()
optimise a1 =
  withHG3DClass a1 $ \a1' -> 
  optimise'_ a1' >>= \res ->
  return ()
{-# LINE 97 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_construct"
  new'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getAssociatedNode"
  getAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setAssociatedNode"
  setAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_applyToNode"
  applyToNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setUseShortestRotationPath"
  setUseShortestRotationPath'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getUseShortestRotationPath"
  getUseShortestRotationPath'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_apply"
  apply'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_hasNonZeroKeyFrames"
  hasNonZeroKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_optimise"
  optimise'_ :: ((HG3DClassPtr) -> (IO ()))