-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassWindowUtilsHG3D.chs

-- 

module HGamer3D.Bindings.Ogre.ClassWindowUtilsHG3D where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-}

{- function getWindowTopLeft -}
getWindowTopLeft :: HG3DClass -> IO (Int, Int, Int, Int)
getWindowTopLeft a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  alloca $ \a3' -> 
  alloca $ \a4' -> 
  alloca $ \a5' -> 
  getWindowTopLeft'_ a1' a2' a3' a4' a5' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  peekIntConv  a3'>>= \a3'' -> 
  peekIntConv  a4'>>= \a4'' -> 
  peekIntConv  a5'>>= \a5'' -> 
  return (a2'', a3'', a4'', a5'')
{-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-}

{- function showCursor -}
showCursor :: Bool -> IO ()
showCursor a1 =
  let {a1' = fromBool a1} in 
  showCursor'_ a1' >>= \res ->
  return ()
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs.h ogre_wuhg3d_getWindowTopLeft"
  getWindowTopLeft'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> ((Ptr CInt) -> ((Ptr CInt) -> ((Ptr CInt) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs.h ogre_wuhg3d_showCursor"
  showCursor'_ :: (CInt -> (IO ()))