-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassAnimationTrack.chs -- module HGamer3D.Bindings.Ogre.ClassAnimationTrack where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function ~AnimationTrack -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function getHandle -} getHandle :: HG3DClass -> IO (Int) getHandle a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getHandle'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function getNumKeyFrames -} getNumKeyFrames :: HG3DClass -> IO (Int) getNumKeyFrames a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getNumKeyFrames'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function removeKeyFrame -} removeKeyFrame :: HG3DClass -> Int -> IO () removeKeyFrame a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in removeKeyFrame'_ a1' a2' >>= \res -> return () {-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function removeAllKeyFrames -} removeAllKeyFrames :: HG3DClass -> IO () removeAllKeyFrames a1 = withHG3DClass a1 $ \a1' -> removeAllKeyFrames'_ a1' >>= \res -> return () {-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function apply -} apply :: HG3DClass -> HG3DClass -> Float -> Float -> IO () apply a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in apply'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function hasNonZeroKeyFrames -} hasNonZeroKeyFrames :: HG3DClass -> IO (Bool) hasNonZeroKeyFrames a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasNonZeroKeyFrames'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 78 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function optimise -} optimise :: HG3DClass -> IO () optimise a1 = withHG3DClass a1 $ \a1' -> optimise'_ a1' >>= \res -> return () {-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} {- function getParent -} getParent :: HG3DClass -> IO (HG3DClass) getParent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_getHandle" getHandle'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_getNumKeyFrames" getNumKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_removeKeyFrame" removeKeyFrame'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_removeAllKeyFrames" removeAllKeyFrames'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_apply" apply'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_hasNonZeroKeyFrames" hasNonZeroKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_optimise" optimise'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationTrack.chs.h ogre_at_getParent" getParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))