-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassFrustum.chs -- module HGamer3D.Bindings.Ogre.ClassFrustum where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.StructRadians {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.StructVec2 {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.StructVec3 {-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.EnumFrustumPlane {-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.StructSharedPtr {-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.EnumProjectionType {-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.StructQuaternion {-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} import HGamer3D.Bindings.Ogre.EnumOrientationMode {-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function Frustum -} new :: String -> IO (HG3DClass) new a1 = withCString a1 $ \a1' -> alloca $ \a2' -> new'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 56 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function ~Frustum -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setFOVy -} setFOVy :: HG3DClass -> Radians -> IO () setFOVy a1 a2 = withHG3DClass a1 $ \a1' -> withRadians a2 $ \a2' -> setFOVy'_ a1' a2' >>= \res -> return () {-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getFOVy -} getFOVy :: HG3DClass -> IO (Radians) getFOVy a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getFOVy'_ a1' a2' >>= \res -> peekRadians a2'>>= \a2'' -> return (a2'') {-# LINE 70 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setNearClipDistance -} setNearClipDistance :: HG3DClass -> Float -> IO () setNearClipDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setNearClipDistance'_ a1' a2' >>= \res -> return () {-# LINE 75 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getNearClipDistance -} getNearClipDistance :: HG3DClass -> IO (Float) getNearClipDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getNearClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setFarClipDistance -} setFarClipDistance :: HG3DClass -> Float -> IO () setFarClipDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setFarClipDistance'_ a1' a2' >>= \res -> return () {-# LINE 85 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getFarClipDistance -} getFarClipDistance :: HG3DClass -> IO (Float) getFarClipDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getFarClipDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setAspectRatio -} setAspectRatio :: HG3DClass -> Float -> IO () setAspectRatio a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setAspectRatio'_ a1' a2' >>= \res -> return () {-# LINE 95 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getAspectRatio -} getAspectRatio :: HG3DClass -> IO (Float) getAspectRatio a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getAspectRatio'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 100 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setFrustumOffset -} setFrustumOffset :: HG3DClass -> Vec2 -> IO () setFrustumOffset a1 a2 = withHG3DClass a1 $ \a1' -> withVec2 a2 $ \a2' -> setFrustumOffset'_ a1' a2' >>= \res -> return () {-# LINE 105 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setFrustumOffset2 -} setFrustumOffset2 :: HG3DClass -> Float -> Float -> IO () setFrustumOffset2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in setFrustumOffset2'_ a1' a2' a3' >>= \res -> return () {-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getFrustumOffset -} getFrustumOffset :: HG3DClass -> IO (Vec2) getFrustumOffset a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getFrustumOffset'_ a1' a2' >>= \res -> peekVec2 a2'>>= \a2'' -> return (a2'') {-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setFocalLength -} setFocalLength :: HG3DClass -> Float -> IO () setFocalLength a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setFocalLength'_ a1' a2' >>= \res -> return () {-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getFocalLength -} getFocalLength :: HG3DClass -> IO (Float) getFocalLength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getFocalLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setFrustumExtents -} setFrustumExtents :: HG3DClass -> Float -> Float -> Float -> Float -> IO () setFrustumExtents a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in setFrustumExtents'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 134 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function resetFrustumExtents -} resetFrustumExtents :: HG3DClass -> IO () resetFrustumExtents a1 = withHG3DClass a1 $ \a1' -> resetFrustumExtents'_ a1' >>= \res -> return () {-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getFrustumExtents -} getFrustumExtents :: HG3DClass -> IO (Float, Float, Float, Float) getFrustumExtents a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> alloca $ \a3' -> alloca $ \a4' -> alloca $ \a5' -> getFrustumExtents'_ a1' a2' a3' a4' a5' >>= \res -> peekFloatConv a2'>>= \a2'' -> peekFloatConv a3'>>= \a3'' -> peekFloatConv a4'>>= \a4'' -> peekFloatConv a5'>>= \a5'' -> return (a2'', a3'', a4'', a5'') {-# LINE 146 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function isCustomViewMatrixEnabled -} isCustomViewMatrixEnabled :: HG3DClass -> IO (Bool) isCustomViewMatrixEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isCustomViewMatrixEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 151 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function isCustomProjectionMatrixEnabled -} isCustomProjectionMatrixEnabled :: HG3DClass -> IO (Bool) isCustomProjectionMatrixEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isCustomProjectionMatrixEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 156 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function isVisible3 -} isVisible3 :: HG3DClass -> Vec3 -> IO (EnumFrustumPlane, Bool) isVisible3 a1 a2 = withHG3DClass a1 $ \a1' -> withVec3 a2 $ \a2' -> alloca $ \a3' -> alloca $ \a4' -> isVisible3'_ a1' a2' a3' a4' >>= \res -> peekEnumUtil a3'>>= \a3'' -> peekBoolUtil a4'>>= \a4'' -> return (a3'', a4'') {-# LINE 163 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getTypeFlags -} getTypeFlags :: HG3DClass -> IO (Int) getTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 168 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getBoundingRadius -} getBoundingRadius :: HG3DClass -> IO (Float) getBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 173 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getMovableType -} getMovableType :: HG3DClass -> IO (String) getMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 178 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getMaterial -} getMaterial :: HG3DClass -> IO (SharedPtr) getMaterial a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaterial'_ a1' a2' >>= \res -> peekSharedPtr a2'>>= \a2'' -> return (a2'') {-# LINE 183 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getSquaredViewDepth -} getSquaredViewDepth :: HG3DClass -> HG3DClass -> IO (Float) getSquaredViewDepth a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> alloca $ \a3' -> getSquaredViewDepth'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 189 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getWorldSpaceCorners -} getWorldSpaceCorners :: HG3DClass -> IO (Vec3) getWorldSpaceCorners a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getWorldSpaceCorners'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 194 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setProjectionType -} setProjectionType :: HG3DClass -> EnumProjectionType -> IO () setProjectionType a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in setProjectionType'_ a1' a2' >>= \res -> return () {-# LINE 199 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getProjectionType -} getProjectionType :: HG3DClass -> IO (EnumProjectionType) getProjectionType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getProjectionType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 204 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setOrthoWindow -} setOrthoWindow :: HG3DClass -> Float -> Float -> IO () setOrthoWindow a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in setOrthoWindow'_ a1' a2' a3' >>= \res -> return () {-# LINE 210 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setOrthoWindowHeight -} setOrthoWindowHeight :: HG3DClass -> Float -> IO () setOrthoWindowHeight a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setOrthoWindowHeight'_ a1' a2' >>= \res -> return () {-# LINE 215 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setOrthoWindowWidth -} setOrthoWindowWidth :: HG3DClass -> Float -> IO () setOrthoWindowWidth a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setOrthoWindowWidth'_ a1' a2' >>= \res -> return () {-# LINE 220 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getOrthoWindowHeight -} getOrthoWindowHeight :: HG3DClass -> IO (Float) getOrthoWindowHeight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getOrthoWindowHeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 225 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getOrthoWindowWidth -} getOrthoWindowWidth :: HG3DClass -> IO (Float) getOrthoWindowWidth a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getOrthoWindowWidth'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 230 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function disableReflection -} disableReflection :: HG3DClass -> IO () disableReflection a1 = withHG3DClass a1 $ \a1' -> disableReflection'_ a1' >>= \res -> return () {-# LINE 234 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function isReflected -} isReflected :: HG3DClass -> IO (Bool) isReflected a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isReflected'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 239 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function disableCustomNearClipPlane -} disableCustomNearClipPlane :: HG3DClass -> IO () disableCustomNearClipPlane a1 = withHG3DClass a1 $ \a1' -> disableCustomNearClipPlane'_ a1' >>= \res -> return () {-# LINE 243 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function isCustomNearClipPlaneEnabled -} isCustomNearClipPlaneEnabled :: HG3DClass -> IO (Bool) isCustomNearClipPlaneEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isCustomNearClipPlaneEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 248 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getPositionForViewUpdate -} getPositionForViewUpdate :: HG3DClass -> IO (Vec3) getPositionForViewUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPositionForViewUpdate'_ a1' a2' >>= \res -> peekVec3 a2'>>= \a2'' -> return (a2'') {-# LINE 253 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getOrientationForViewUpdate -} getOrientationForViewUpdate :: HG3DClass -> IO (Quaternion) getOrientationForViewUpdate a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getOrientationForViewUpdate'_ a1' a2' >>= \res -> peekQuaternion a2'>>= \a2'' -> return (a2'') {-# LINE 258 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function setOrientationMode -} setOrientationMode :: HG3DClass -> EnumOrientationMode -> IO () setOrientationMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in setOrientationMode'_ a1' a2' >>= \res -> return () {-# LINE 263 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} {- function getOrientationMode -} getOrientationMode :: HG3DClass -> IO (EnumOrientationMode) getOrientationMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getOrientationMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 268 ".\\HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_construct" new'_ :: ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFOVy" setFOVy'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFOVy" getFOVy'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setNearClipDistance" setNearClipDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getNearClipDistance" getNearClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFarClipDistance" setFarClipDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFarClipDistance" getFarClipDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setAspectRatio" setAspectRatio'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getAspectRatio" getAspectRatio'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFrustumOffset" setFrustumOffset'_ :: ((HG3DClassPtr) -> ((Vec2Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFrustumOffset2" setFrustumOffset2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFrustumOffset" getFrustumOffset'_ :: ((HG3DClassPtr) -> ((Vec2Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFocalLength" setFocalLength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFocalLength" getFocalLength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setFrustumExtents" setFrustumExtents'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_resetFrustumExtents" resetFrustumExtents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getFrustumExtents" getFrustumExtents'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> ((Ptr CFloat) -> ((Ptr CFloat) -> ((Ptr CFloat) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isCustomViewMatrixEnabled" isCustomViewMatrixEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isCustomProjectionMatrixEnabled" isCustomProjectionMatrixEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isVisible3" isVisible3'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> ((Ptr CInt) -> ((Ptr CInt) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getTypeFlags" getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getBoundingRadius" getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getMovableType" getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getMaterial" getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getSquaredViewDepth" getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getWorldSpaceCorners" getWorldSpaceCorners'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setProjectionType" setProjectionType'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getProjectionType" getProjectionType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setOrthoWindow" setOrthoWindow'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setOrthoWindowHeight" setOrthoWindowHeight'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setOrthoWindowWidth" setOrthoWindowWidth'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getOrthoWindowHeight" getOrthoWindowHeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getOrthoWindowWidth" getOrthoWindowWidth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_disableReflection" disableReflection'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isReflected" isReflected'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_disableCustomNearClipPlane" disableCustomNearClipPlane'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_isCustomNearClipPlaneEnabled" isCustomNearClipPlaneEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getPositionForViewUpdate" getPositionForViewUpdate'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getOrientationForViewUpdate" getOrientationForViewUpdate'_ :: ((HG3DClassPtr) -> ((QuaternionPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_setOrientationMode" setOrientationMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassFrustum.chs.h ogre_frst_getOrientationMode" getOrientationMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))