-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassMaterialManager.chs -- module HGamer3D.Bindings.Ogre.ClassMaterialManager where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} import HGamer3D.Bindings.Ogre.StructSharedPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function MaterialManager -} new :: IO (HG3DClass) new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function ~MaterialManager -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function initialise -} initialise :: HG3DClass -> IO () initialise a1 = withHG3DClass a1 $ \a1' -> initialise'_ a1' >>= \res -> return () {-# LINE 56 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function setDefaultAnisotropy -} setDefaultAnisotropy :: HG3DClass -> Int -> IO () setDefaultAnisotropy a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setDefaultAnisotropy'_ a1' a2' >>= \res -> return () {-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function getDefaultAnisotropy -} getDefaultAnisotropy :: HG3DClass -> IO (Int) getDefaultAnisotropy a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDefaultAnisotropy'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function getDefaultSettings -} getDefaultSettings :: HG3DClass -> IO (SharedPtr) getDefaultSettings a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDefaultSettings'_ a1' a2' >>= \res -> peekSharedPtr a2'>>= \a2'' -> return (a2'') {-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function getActiveScheme -} getActiveScheme :: HG3DClass -> IO (String) getActiveScheme a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getActiveScheme'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function setActiveScheme -} setActiveScheme :: HG3DClass -> String -> IO () setActiveScheme a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> setActiveScheme'_ a1' a2' >>= \res -> return () {-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function getSingleton -} getSingleton :: IO (HG3DClass) getSingleton = alloca $ \a1' -> getSingleton'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 85 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} {- function getSingletonPtr -} getSingletonPtr :: IO (HG3DClass) getSingletonPtr = alloca $ \a1' -> getSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_initialise" initialise'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_setDefaultAnisotropy" setDefaultAnisotropy'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getDefaultAnisotropy" getDefaultAnisotropy'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getDefaultSettings" getDefaultSettings'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getActiveScheme" getActiveScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_setActiveScheme" setActiveScheme'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getSingleton" getSingleton'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMaterialManager.chs.h ogre_mtrlmgr_getSingletonPtr" getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))