Safe Haskell | None |
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Documentation
estimateVertexCount :: HG3DClass -> Int -> IO ()Source
estimateIndexCount :: HG3DClass -> Int -> IO ()Source
setDynamic :: HG3DClass -> Bool -> IO ()Source
getDynamic :: HG3DClass -> IO BoolSource
beginUpdate :: HG3DClass -> Int -> IO ()Source
textureCoord :: HG3DClass -> Float -> IO ()Source
textureCoord5 :: HG3DClass -> Vec2 -> IO ()Source
textureCoord6 :: HG3DClass -> Vec3 -> IO ()Source
setUseIdentityProjection :: HG3DClass -> Bool -> IO ()Source
setUseIdentityView :: HG3DClass -> Bool -> IO ()Source
getNumSections :: HG3DClass -> IO IntSource
setKeepDeclarationOrder :: HG3DClass -> Bool -> IO ()Source
hasEdgeList :: HG3DClass -> IO BoolSource
delete'_ :: HG3DClassPtr -> IO ()Source
clear'_ :: HG3DClassPtr -> IO ()Source
estimateVertexCount'_ :: HG3DClassPtr -> CInt -> IO ()Source
estimateIndexCount'_ :: HG3DClassPtr -> CInt -> IO ()Source
setDynamic'_ :: HG3DClassPtr -> CInt -> IO ()Source
getDynamic'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
beginUpdate'_ :: HG3DClassPtr -> CInt -> IO ()Source
position'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
position2'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
normal'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
tangent'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
tangent2'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
textureCoord'_ :: HG3DClassPtr -> CFloat -> IO ()Source
textureCoord2'_ :: HG3DClassPtr -> CFloat -> CFloat -> IO ()Source
textureCoord3'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
textureCoord4'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> CFloat -> IO ()Source
textureCoord5'_ :: HG3DClassPtr -> Vec2Ptr -> IO ()Source
textureCoord6'_ :: HG3DClassPtr -> Vec3Ptr -> IO ()Source
colour'_ :: HG3DClassPtr -> ColourPtr -> IO ()Source
index'_ :: HG3DClassPtr -> CUInt -> IO ()Source
triangle'_ :: HG3DClassPtr -> CUInt -> CUInt -> CUInt -> IO ()Source
getCurrentVertexCount'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getCurrentIndexCount'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
end'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
setMaterialName'_ :: HG3DClassPtr -> CInt -> Ptr CChar -> Ptr CChar -> IO ()Source
convertToMesh'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CChar -> SharedPtrPtr -> IO ()Source
setUseIdentityProjection'_ :: HG3DClassPtr -> CInt -> IO ()Source
getUseIdentityProjection'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setUseIdentityView'_ :: HG3DClassPtr -> CInt -> IO ()Source
getUseIdentityView'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getSection'_ :: HG3DClassPtr -> CUInt -> HG3DClassPtr -> IO ()Source
getNumSections'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
setKeepDeclarationOrder'_ :: HG3DClassPtr -> CInt -> IO ()Source
getKeepDeclarationOrder'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getMovableType'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
getBoundingRadius'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
hasEdgeList'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source