Safe Haskell | None |
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Documentation
reinitialise :: HG3DClass -> IO ()Source
setLightingEnabled :: HG3DClass -> Bool -> IO ()Source
setWBufferEnabled :: HG3DClass -> Bool -> IO ()Source
destroyRenderWindow :: HG3DClass -> String -> IO ()Source
destroyRenderTexture :: HG3DClass -> String -> IO ()Source
destroyRenderTarget :: HG3DClass -> String -> IO ()Source
attachRenderTarget :: HG3DClass -> HG3DClass -> IO ()Source
setWaitForVerticalBlank :: HG3DClass -> Bool -> IO ()Source
setGlobalNumberOfInstances :: HG3DClass -> Int -> IO ()Source
setFixedPipelineEnabled :: HG3DClass -> Bool -> IO ()Source
setDepthBufferFor :: HG3DClass -> HG3DClass -> IO ()Source
setStencilCheckEnabled :: HG3DClass -> Bool -> IO ()Source
setNormaliseNormals :: HG3DClass -> Bool -> IO ()Source
unbindGpuProgram :: HG3DClass -> EnumGpuProgramType -> IO ()Source
resetClipPlanes :: HG3DClass -> IO ()Source
setInvertVertexWinding :: HG3DClass -> Bool -> IO ()Source
setCurrentPassIterationCount :: HG3DClass -> Int -> IO ()Source
preExtraThreadsStarted :: HG3DClass -> IO ()Source
postExtraThreadsStarted :: HG3DClass -> IO ()Source
registerThread :: HG3DClass -> IO ()Source
unregisterThread :: HG3DClass -> IO ()Source
beginProfileEvent :: HG3DClass -> String -> IO ()Source
endProfileEvent :: HG3DClass -> IO ()Source
markProfileEvent :: HG3DClass -> String -> IO ()Source
delete'_ :: HG3DClassPtr -> IO ()Source
setConfigOption'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CChar -> IO ()Source
validateConfigOptions'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
reinitialise'_ :: HG3DClassPtr -> IO ()Source
shutdown'_ :: HG3DClassPtr -> IO ()Source
setAmbientLight'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> IO ()Source
setLightingEnabled'_ :: HG3DClassPtr -> CInt -> IO ()Source
setWBufferEnabled'_ :: HG3DClassPtr -> CInt -> IO ()Source
getWBufferEnabled'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
createMultiRenderTarget'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
destroyRenderWindow'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
destroyRenderTexture'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
destroyRenderTarget'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
attachRenderTarget'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
getRenderTarget'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
detachRenderTarget'_ :: HG3DClassPtr -> Ptr CChar -> HG3DClassPtr -> IO ()Source
getErrorDescription'_ :: HG3DClassPtr -> CInt -> Ptr CChar -> IO ()Source
setWaitForVerticalBlank'_ :: HG3DClassPtr -> CInt -> IO ()Source
getWaitForVerticalBlank'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getGlobalNumberOfInstances'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setGlobalNumberOfInstances'_ :: HG3DClassPtr -> CInt -> IO ()Source
setFixedPipelineEnabled'_ :: HG3DClassPtr -> CInt -> IO ()Source
getFixedPipelineEnabled'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setDepthBufferFor'_ :: HG3DClassPtr -> HG3DClassPtr -> IO ()Source
areFixedFunctionLightsInViewSpace'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
convertColourValue'_ :: HG3DClassPtr -> ColourPtr -> Ptr CUInt -> IO ()Source
setStencilCheckEnabled'_ :: HG3DClassPtr -> CInt -> IO ()Source
setNormaliseNormals'_ :: HG3DClassPtr -> CInt -> IO ()Source
unbindGpuProgram'_ :: HG3DClassPtr -> CInt -> IO ()Source
isGpuProgramBound'_ :: HG3DClassPtr -> CInt -> Ptr CInt -> IO ()Source
addClipPlane2'_ :: HG3DClassPtr -> CFloat -> CFloat -> CFloat -> CFloat -> IO ()Source
resetClipPlanes'_ :: HG3DClassPtr -> IO ()Source
setInvertVertexWinding'_ :: HG3DClassPtr -> CInt -> IO ()Source
getInvertVertexWinding'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setScissorTest'_ :: HG3DClassPtr -> CInt -> CInt -> CInt -> CInt -> CInt -> IO ()Source
clearFrameBuffer'_ :: HG3DClassPtr -> CUInt -> ColourPtr -> CFloat -> CUShort -> IO ()Source
getHorizontalTexelOffset'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getVerticalTexelOffset'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getMinimumDepthInputValue'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getMaximumDepthInputValue'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
setCurrentPassIterationCount'_ :: HG3DClassPtr -> CInt -> IO ()Source
setDeriveDepthBias'_ :: HG3DClassPtr -> CInt -> CFloat -> CFloat -> CFloat -> IO ()Source
preExtraThreadsStarted'_ :: HG3DClassPtr -> IO ()Source
registerThread'_ :: HG3DClassPtr -> IO ()Source
unregisterThread'_ :: HG3DClassPtr -> IO ()Source
getDisplayMonitorCount'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
beginProfileEvent'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
endProfileEvent'_ :: HG3DClassPtr -> IO ()Source
markProfileEvent'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source