Safe Haskell | None |
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Documentation
getColourDepth :: HG3DClass -> IO IntSource
setDepthBufferPool :: HG3DClass -> Int -> IO ()Source
detachDepthBuffer :: HG3DClass -> IO ()Source
swapBuffers :: HG3DClass -> Bool -> IO ()Source
addViewport :: HG3DClass -> HG3DClass -> Int -> Float -> Float -> Float -> Float -> IO HG3DClassSource
getNumViewports :: HG3DClass -> IO IntSource
removeViewport :: HG3DClass -> Int -> IO ()Source
removeAllViewports :: HG3DClass -> IO ()Source
getLastFPS :: HG3DClass -> IO FloatSource
getAverageFPS :: HG3DClass -> IO FloatSource
getBestFPS :: HG3DClass -> IO FloatSource
getWorstFPS :: HG3DClass -> IO FloatSource
resetStatistics :: HG3DClass -> IO ()Source
removeAllListeners :: HG3DClass -> IO ()Source
setAutoUpdated :: HG3DClass -> Bool -> IO ()Source
isAutoUpdated :: HG3DClass -> IO BoolSource
writeContentsToFile :: HG3DClass -> String -> IO ()Source
getTriangleCount :: HG3DClass -> IO IntSource
getBatchCount :: HG3DClass -> IO IntSource
getFSAAHint :: HG3DClass -> IO StringSource
delete'_ :: HG3DClassPtr -> IO ()Source
getMetrics'_ :: HG3DClassPtr -> Ptr CUInt -> Ptr CUInt -> Ptr CUInt -> IO ()Source
getWidth'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
getHeight'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
getColourDepth'_ :: HG3DClassPtr -> Ptr CUInt -> IO ()Source
setDepthBufferPool'_ :: HG3DClassPtr -> CUShort -> IO ()Source
getDepthBufferPool'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
detachDepthBuffer'_ :: HG3DClassPtr -> IO ()Source
update'_ :: HG3DClassPtr -> CInt -> IO ()Source
swapBuffers'_ :: HG3DClassPtr -> CInt -> IO ()Source
addViewport'_ :: HG3DClassPtr -> HG3DClassPtr -> CInt -> CFloat -> CFloat -> CFloat -> CFloat -> HG3DClassPtr -> IO ()Source
getNumViewports'_ :: HG3DClassPtr -> Ptr CUShort -> IO ()Source
getViewport'_ :: HG3DClassPtr -> CUShort -> HG3DClassPtr -> IO ()Source
getViewportByZOrder'_ :: HG3DClassPtr -> CInt -> HG3DClassPtr -> IO ()Source
hasViewportWithZOrder'_ :: HG3DClassPtr -> CInt -> Ptr CInt -> IO ()Source
removeViewport'_ :: HG3DClassPtr -> CInt -> IO ()Source
removeAllViewports'_ :: HG3DClassPtr -> IO ()Source
getStatistics'_ :: HG3DClassPtr -> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> Ptr CFloat -> IO ()Source
getLastFPS'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getAverageFPS'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getBestFPS'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getWorstFPS'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getBestFrameTime'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
getWorstFrameTime'_ :: HG3DClassPtr -> Ptr CFloat -> IO ()Source
resetStatistics'_ :: HG3DClassPtr -> IO ()Source
removeAllListeners'_ :: HG3DClassPtr -> IO ()Source
isActive'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
setActive'_ :: HG3DClassPtr -> CInt -> IO ()Source
setAutoUpdated'_ :: HG3DClassPtr -> CInt -> IO ()Source
isAutoUpdated'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
writeContentsToFile'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source
writeContentsToTimestampedFile'_ :: HG3DClassPtr -> Ptr CChar -> Ptr CChar -> Ptr CChar -> IO ()Source
requiresTextureFlipping'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getTriangleCount'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getBatchCount'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
isPrimary'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
isHardwareGammaEnabled'_ :: HG3DClassPtr -> Ptr CInt -> IO ()Source
getFSAAHint'_ :: HG3DClassPtr -> Ptr CChar -> IO ()Source