-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011-2013 Peter Althainz
-- 
-- The files are part of HGamer3D (www.hgamer3d.org)
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassBillboardChain.chs

-- 

module HGamer3D.Bindings.Ogre.ClassBillboardChain where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.EnumBillboardChainTexCoordDirection
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructVec3
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function ~BillboardChain -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setMaxChainElements -}
setMaxChainElements :: HG3DClass -> Int -> IO ()
setMaxChainElements a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setMaxChainElements'_ a1' a2' >>= \res ->
  return ()
{-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getMaxChainElements -}
getMaxChainElements :: HG3DClass -> IO (Int)
getMaxChainElements a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaxChainElements'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setNumberOfChains -}
setNumberOfChains :: HG3DClass -> Int -> IO ()
setNumberOfChains a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  setNumberOfChains'_ a1' a2' >>= \res ->
  return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getNumberOfChains -}
getNumberOfChains :: HG3DClass -> IO (Int)
getNumberOfChains a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNumberOfChains'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setUseTextureCoords -}
setUseTextureCoords :: HG3DClass -> Bool -> IO ()
setUseTextureCoords a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseTextureCoords'_ a1' a2' >>= \res ->
  return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getUseTextureCoords -}
getUseTextureCoords :: HG3DClass -> IO (Bool)
getUseTextureCoords a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseTextureCoords'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setTextureCoordDirection -}
setTextureCoordDirection :: HG3DClass -> EnumBillboardChainTexCoordDirection -> IO ()
setTextureCoordDirection a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = cIntFromEnum a2} in 
  setTextureCoordDirection'_ a1' a2' >>= \res ->
  return ()
{-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getTextureCoordDirection -}
getTextureCoordDirection :: HG3DClass -> IO (EnumBillboardChainTexCoordDirection)
getTextureCoordDirection a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getTextureCoordDirection'_ a1' a2' >>= \res ->
  peekEnumUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 92 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setOtherTextureCoordRange -}
setOtherTextureCoordRange :: HG3DClass -> Float -> Float -> IO ()
setOtherTextureCoordRange a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  let {a3' = realToFrac a3} in 
  setOtherTextureCoordRange'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 98 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setUseVertexColours -}
setUseVertexColours :: HG3DClass -> Bool -> IO ()
setUseVertexColours a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseVertexColours'_ a1' a2' >>= \res ->
  return ()
{-# LINE 103 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getUseVertexColours -}
getUseVertexColours :: HG3DClass -> IO (Bool)
getUseVertexColours a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseVertexColours'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 108 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setDynamic -}
setDynamic :: HG3DClass -> Bool -> IO ()
setDynamic a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setDynamic'_ a1' a2' >>= \res ->
  return ()
{-# LINE 113 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getDynamic -}
getDynamic :: HG3DClass -> IO (Bool)
getDynamic a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getDynamic'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 118 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function removeChainElement -}
removeChainElement :: HG3DClass -> Int -> IO ()
removeChainElement a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  removeChainElement'_ a1' a2' >>= \res ->
  return ()
{-# LINE 123 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getNumChainElements -}
getNumChainElements :: HG3DClass -> Int -> IO (Int)
getNumChainElements a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  getNumChainElements'_ a1' a2' a3' >>= \res ->
  peekIntConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 129 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function clearChain -}
clearChain :: HG3DClass -> Int -> IO ()
clearChain a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  clearChain'_ a1' a2' >>= \res ->
  return ()
{-# LINE 134 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function clearAllChains -}
clearAllChains :: HG3DClass -> IO ()
clearAllChains a1 =
  withHG3DClass a1 $ \a1' -> 
  clearAllChains'_ a1' >>= \res ->
  return ()
{-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setFaceCamera -}
setFaceCamera :: HG3DClass -> Bool -> Vec3 -> IO ()
setFaceCamera a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  withVec3 a3 $ \a3' -> 
  setFaceCamera'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 144 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getMaterialName -}
getMaterialName :: HG3DClass -> IO (String)
getMaterialName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMaterialName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 149 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function setMaterialName -}
setMaterialName :: HG3DClass -> String -> String -> IO ()
setMaterialName a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setMaterialName'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 155 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getSquaredViewDepth -}
getSquaredViewDepth :: HG3DClass -> HG3DClass -> IO (Float)
getSquaredViewDepth a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  alloca $ \a3' -> 
  getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 161 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getBoundingRadius -}
getBoundingRadius :: HG3DClass -> IO (Float)
getBoundingRadius a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getBoundingRadius'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 166 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getMaterial -}
getMaterial :: HG3DClass -> IO (SharedPtr)
getMaterial a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaterial'_ a1' a2' >>= \res ->
  peekSharedPtr  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 171 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function getMovableType -}
getMovableType :: HG3DClass -> IO (String)
getMovableType a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMovableType'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 176 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}

{- function preRender -}
preRender :: HG3DClass -> HG3DClass -> HG3DClass -> IO (Bool)
preRender a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  alloca $ \a4' -> 
  preRender'_ a1' a2' a3' a4' >>= \res ->
  peekBoolUtil  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 183 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setMaxChainElements"
  setMaxChainElements'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaxChainElements"
  getMaxChainElements'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setNumberOfChains"
  setNumberOfChains'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getNumberOfChains"
  getNumberOfChains'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setUseTextureCoords"
  setUseTextureCoords'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getUseTextureCoords"
  getUseTextureCoords'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setTextureCoordDirection"
  setTextureCoordDirection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getTextureCoordDirection"
  getTextureCoordDirection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setOtherTextureCoordRange"
  setOtherTextureCoordRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setUseVertexColours"
  setUseVertexColours'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getUseVertexColours"
  getUseVertexColours'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setDynamic"
  setDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getDynamic"
  getDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_removeChainElement"
  removeChainElement'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getNumChainElements"
  getNumChainElements'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_clearChain"
  clearChain'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_clearAllChains"
  clearAllChains'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setFaceCamera"
  setFaceCamera'_ :: ((HG3DClassPtr) -> (CInt -> ((Vec3Ptr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaterialName"
  getMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setMaterialName"
  setMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getSquaredViewDepth"
  getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getBoundingRadius"
  getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaterial"
  getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMovableType"
  getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_preRender"
  preRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))