-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011-2013 Peter Althainz
-- 
-- The files are part of HGamer3D (www.hgamer3d.org)
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassManualObjectSection.chs

-- 

module HGamer3D.Bindings.Ogre.ClassManualObjectSection where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
import HGamer3D.Bindings.Ogre.EnumRenderOperationOperationType
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function ManualObjectSection -}
new :: HG3DClass -> String -> EnumRenderOperationOperationType -> String -> IO (HG3DClass)
new a1 a2 a3 a4 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  let {a3' = cIntFromEnum a3} in 
  withCString a4 $ \a4' -> 
  alloca $ \a5' -> 
  new'_ a1' a2' a3' a4' a5' >>= \res ->
  peek  a5'>>= \a5'' -> 
  return (a5'')
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function ~ManualObjectSection -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function getMaterialName -}
getMaterialName :: HG3DClass -> IO (String)
getMaterialName a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMaterialName'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function getMaterialGroup -}
getMaterialGroup :: HG3DClass -> IO (String)
getMaterialGroup a1 =
  withHG3DClass a1 $ \a1' -> 
  alloc64k $ \a2' -> 
  getMaterialGroup'_ a1' a2' >>= \res ->
  peekCString  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 69 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function setMaterialName -}
setMaterialName :: HG3DClass -> String -> String -> IO ()
setMaterialName a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  withCString a3 $ \a3' -> 
  setMaterialName'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 75 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function set32BitIndices -}
set32BitIndices :: HG3DClass -> Bool -> IO ()
set32BitIndices a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  set32BitIndices'_ a1' a2' >>= \res ->
  return ()
{-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function get32BitIndices -}
get32BitIndices :: HG3DClass -> IO (Bool)
get32BitIndices a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  get32BitIndices'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 85 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function getMaterial -}
getMaterial :: HG3DClass -> IO (SharedPtr)
getMaterial a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaterial'_ a1' a2' >>= \res ->
  peekSharedPtr  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}

{- function getSquaredViewDepth -}
getSquaredViewDepth :: HG3DClass -> HG3DClass -> IO (Float)
getSquaredViewDepth a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  alloca $ \a3' -> 
  getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_construct"
  new'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterialName"
  getMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterialGroup"
  getMaterialGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_setMaterialName"
  setMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_set32BitIndices"
  set32BitIndices'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_get32BitIndices"
  get32BitIndices'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterial"
  getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getSquaredViewDepth"
  getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))