module HGamer3D.Bindings.Ogre.ClassRenderable where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
import HGamer3D.Bindings.Ogre.StructSharedPtr
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getMaterial :: HG3DClass -> IO (SharedPtr)
getMaterial a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaterial'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
preRender :: HG3DClass -> HG3DClass -> HG3DClass -> IO (Bool)
preRender a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
alloca $ \a4' ->
preRender'_ a1' a2' a3' a4' >>= \res ->
peekBoolUtil a4'>>= \a4'' ->
return (a4'')
postRender :: HG3DClass -> HG3DClass -> HG3DClass -> IO ()
postRender a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
postRender'_ a1' a2' a3' >>= \res ->
return ()
getNumWorldTransforms :: HG3DClass -> IO (Int)
getNumWorldTransforms a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getNumWorldTransforms'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
setUseIdentityProjection :: HG3DClass -> Bool -> IO ()
setUseIdentityProjection a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseIdentityProjection'_ a1' a2' >>= \res ->
return ()
getUseIdentityProjection :: HG3DClass -> IO (Bool)
getUseIdentityProjection a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseIdentityProjection'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setUseIdentityView :: HG3DClass -> Bool -> IO ()
setUseIdentityView a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setUseIdentityView'_ a1' a2' >>= \res ->
return ()
getUseIdentityView :: HG3DClass -> IO (Bool)
getUseIdentityView a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getUseIdentityView'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getSquaredViewDepth :: HG3DClass -> HG3DClass -> IO (Float)
getSquaredViewDepth a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
getCastsShadows :: HG3DClass -> IO (Bool)
getCastsShadows a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getCastsShadows'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
removeCustomParameter :: HG3DClass -> Int -> IO ()
removeCustomParameter a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
removeCustomParameter'_ a1' a2' >>= \res ->
return ()
hasCustomParameter :: HG3DClass -> Int -> IO (Bool)
hasCustomParameter a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
alloca $ \a3' ->
hasCustomParameter'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
setPolygonModeOverrideable :: HG3DClass -> Bool -> IO ()
setPolygonModeOverrideable a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setPolygonModeOverrideable'_ a1' a2' >>= \res ->
return ()
getPolygonModeOverrideable :: HG3DClass -> IO (Bool)
getPolygonModeOverrideable a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPolygonModeOverrideable'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getMaterial"
getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_preRender"
preRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_postRender"
postRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getNumWorldTransforms"
getNumWorldTransforms'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setUseIdentityProjection"
setUseIdentityProjection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getUseIdentityProjection"
getUseIdentityProjection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setUseIdentityView"
setUseIdentityView'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getUseIdentityView"
getUseIdentityView'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getSquaredViewDepth"
getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getCastsShadows"
getCastsShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_removeCustomParameter"
removeCustomParameter'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_hasCustomParameter"
hasCustomParameter'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setPolygonModeOverrideable"
setPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getPolygonModeOverrideable"
getPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))