-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011-2013 Peter Althainz
-- 
-- The files are part of HGamer3D (www.hgamer3d.org)
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassRenderable.chs

-- 

module HGamer3D.Bindings.Ogre.ClassRenderable where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}
import HGamer3D.Bindings.Ogre.StructSharedPtr
{-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function ~Renderable -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function getMaterial -}
getMaterial :: HG3DClass -> IO (SharedPtr)
getMaterial a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaterial'_ a1' a2' >>= \res ->
  peekSharedPtr  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function preRender -}
preRender :: HG3DClass -> HG3DClass -> HG3DClass -> IO (Bool)
preRender a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  alloca $ \a4' -> 
  preRender'_ a1' a2' a3' a4' >>= \res ->
  peekBoolUtil  a4'>>= \a4'' -> 
  return (a4'')
{-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function postRender -}
postRender :: HG3DClass -> HG3DClass -> HG3DClass -> IO ()
postRender a1 a2 a3 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  withHG3DClass a3 $ \a3' -> 
  postRender'_ a1' a2' a3' >>= \res ->
  return ()
{-# LINE 68 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function getNumWorldTransforms -}
getNumWorldTransforms :: HG3DClass -> IO (Int)
getNumWorldTransforms a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getNumWorldTransforms'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 73 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function setUseIdentityProjection -}
setUseIdentityProjection :: HG3DClass -> Bool -> IO ()
setUseIdentityProjection a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseIdentityProjection'_ a1' a2' >>= \res ->
  return ()
{-# LINE 78 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function getUseIdentityProjection -}
getUseIdentityProjection :: HG3DClass -> IO (Bool)
getUseIdentityProjection a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseIdentityProjection'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function setUseIdentityView -}
setUseIdentityView :: HG3DClass -> Bool -> IO ()
setUseIdentityView a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setUseIdentityView'_ a1' a2' >>= \res ->
  return ()
{-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function getUseIdentityView -}
getUseIdentityView :: HG3DClass -> IO (Bool)
getUseIdentityView a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getUseIdentityView'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 93 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function getSquaredViewDepth -}
getSquaredViewDepth :: HG3DClass -> HG3DClass -> IO (Float)
getSquaredViewDepth a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  withHG3DClass a2 $ \a2' -> 
  alloca $ \a3' -> 
  getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
  peekFloatConv  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 99 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function getCastsShadows -}
getCastsShadows :: HG3DClass -> IO (Bool)
getCastsShadows a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCastsShadows'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 104 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function removeCustomParameter -}
removeCustomParameter :: HG3DClass -> Int -> IO ()
removeCustomParameter a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  removeCustomParameter'_ a1' a2' >>= \res ->
  return ()
{-# LINE 109 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function hasCustomParameter -}
hasCustomParameter :: HG3DClass -> Int -> IO (Bool)
hasCustomParameter a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromIntegral a2} in 
  alloca $ \a3' -> 
  hasCustomParameter'_ a1' a2' a3' >>= \res ->
  peekBoolUtil  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 115 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function setPolygonModeOverrideable -}
setPolygonModeOverrideable :: HG3DClass -> Bool -> IO ()
setPolygonModeOverrideable a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = fromBool a2} in 
  setPolygonModeOverrideable'_ a1' a2' >>= \res ->
  return ()
{-# LINE 120 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}

{- function getPolygonModeOverrideable -}
getPolygonModeOverrideable :: HG3DClass -> IO (Bool)
getPolygonModeOverrideable a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getPolygonModeOverrideable'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 125 ".\\HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getMaterial"
  getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_preRender"
  preRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_postRender"
  postRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getNumWorldTransforms"
  getNumWorldTransforms'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setUseIdentityProjection"
  setUseIdentityProjection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getUseIdentityProjection"
  getUseIdentityProjection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setUseIdentityView"
  setUseIdentityView'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getUseIdentityView"
  getUseIdentityView'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getSquaredViewDepth"
  getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getCastsShadows"
  getCastsShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_removeCustomParameter"
  removeCustomParameter'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_hasCustomParameter"
  hasCustomParameter'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_setPolygonModeOverrideable"
  setPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassRenderable.chs.h ogre_rndl_getPolygonModeOverrideable"
  getPolygonModeOverrideable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))