-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\StructVec3.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011-2013 Peter Althainz
-- 
-- The files are part of HGamer3D (www.hgamer3d.org)
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- StructVec3.chs

-- 

module HGamer3D.Bindings.Ogre.StructVec3 where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle



import Data.Bits
import HGamer3D.Data.Vector

newtype Vector3 = Vector3 Vec3

instance Storable Vector3 where
  alignment _ = alignment (undefined :: CDouble)
  sizeOf _ = 12
{-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\StructVec3.chs" #-}
  peek p = do
	x <- (\ptr -> do {peekByteOff ptr 0 ::IO CFloat}) p
	y <- (\ptr -> do {peekByteOff ptr 4 ::IO CFloat}) p
	z <- (\ptr -> do {peekByteOff ptr 8 ::IO CFloat}) p
	let v = Vector3 (Vec3 (realToFrac x) (realToFrac y) (realToFrac z))
	return v
  poke p (Vector3 (Vec3 x y z)) = do
    (\ptr val -> do {pokeByteOff ptr 0 (val::CFloat)}) p (realToFrac x)
    (\ptr val -> do {pokeByteOff ptr 4 (val::CFloat)}) p (realToFrac  y)
    (\ptr val -> do {pokeByteOff ptr 8 (val::CFloat)}) p (realToFrac  z)
    
type Vector3Ptr = Ptr (Vector3)

type Vec3Ptr = Ptr (Vec3)
{-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\StructVec3.chs" #-}

withVec3 :: Vec3 -> (Vec3Ptr -> IO b) -> IO b
withVec3 v f = with v' f' where
     v' = Vector3 v
     f' p = f (castPtr p)
peekVec3 p = do
   (Vector3 v3) <- peek ((castPtr p)::Vector3Ptr)
   return v3