-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassAnimationState.chs -- module HGamer3D.Bindings.Ogre.ClassAnimationState where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function AnimationState -} new :: String -> HG3DClass -> Float -> Float -> Float -> Bool -> IO (HG3DClass) new a1 a2 a3 a4 a5 a6 = withCString a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in let {a6' = fromBool a6} in alloca $ \a7' -> new'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> peek a7'>>= \a7'' -> return (a7'') {-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function ~AnimationState -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function getAnimationName -} getAnimationName :: HG3DClass -> IO (String) getAnimationName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getAnimationName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function getTimePosition -} getTimePosition :: HG3DClass -> IO (Float) getTimePosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTimePosition'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 69 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function setTimePosition -} setTimePosition :: HG3DClass -> Float -> IO () setTimePosition a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setTimePosition'_ a1' a2' >>= \res -> return () {-# LINE 74 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function getLength -} getLength :: HG3DClass -> IO (Float) getLength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLength'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 79 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function setLength -} setLength :: HG3DClass -> Float -> IO () setLength a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setLength'_ a1' a2' >>= \res -> return () {-# LINE 84 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function getWeight -} getWeight :: HG3DClass -> IO (Float) getWeight a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getWeight'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function setWeight -} setWeight :: HG3DClass -> Float -> IO () setWeight a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setWeight'_ a1' a2' >>= \res -> return () {-# LINE 94 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function addTime -} addTime :: HG3DClass -> Float -> IO () addTime a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in addTime'_ a1' a2' >>= \res -> return () {-# LINE 99 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function hasEnded -} hasEnded :: HG3DClass -> IO (Bool) hasEnded a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasEnded'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 104 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function getEnabled -} getEnabled :: HG3DClass -> IO (Bool) getEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 109 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function setEnabled -} setEnabled :: HG3DClass -> Bool -> IO () setEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setEnabled'_ a1' a2' >>= \res -> return () {-# LINE 114 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function setLoop -} setLoop :: HG3DClass -> Bool -> IO () setLoop a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setLoop'_ a1' a2' >>= \res -> return () {-# LINE 119 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function getLoop -} getLoop :: HG3DClass -> IO (Bool) getLoop a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLoop'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 124 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function copyStateFrom -} copyStateFrom :: HG3DClass -> HG3DClass -> IO () copyStateFrom a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> copyStateFrom'_ a1' a2' >>= \res -> return () {-# LINE 129 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function getParent -} getParent :: HG3DClass -> IO (HG3DClass) getParent a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getParent'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 134 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function createBlendMask -} createBlendMask :: HG3DClass -> Int -> Float -> IO () createBlendMask a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = realToFrac a3} in createBlendMask'_ a1' a2' a3' >>= \res -> return () {-# LINE 140 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function destroyBlendMask -} destroyBlendMask :: HG3DClass -> IO () destroyBlendMask a1 = withHG3DClass a1 $ \a1' -> destroyBlendMask'_ a1' >>= \res -> return () {-# LINE 144 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function hasBlendMask -} hasBlendMask :: HG3DClass -> IO (Bool) hasBlendMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasBlendMask'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 149 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function setBlendMaskEntry -} setBlendMaskEntry :: HG3DClass -> Int -> Float -> IO () setBlendMaskEntry a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = realToFrac a3} in setBlendMaskEntry'_ a1' a2' a3' >>= \res -> return () {-# LINE 155 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} {- function getBlendMaskEntry -} getBlendMaskEntry :: HG3DClass -> Int -> IO (Float) getBlendMaskEntry a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> getBlendMaskEntry'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 161 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_construct" new'_ :: ((Ptr CChar) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> ((HG3DClassPtr) -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getAnimationName" getAnimationName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getTimePosition" getTimePosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setTimePosition" setTimePosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getLength" getLength'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setLength" setLength'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getWeight" getWeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setWeight" setWeight'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_addTime" addTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_hasEnded" hasEnded'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getEnabled" getEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setEnabled" setEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setLoop" setLoop'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getLoop" getLoop'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_copyStateFrom" copyStateFrom'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getParent" getParent'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_createBlendMask" createBlendMask'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_destroyBlendMask" destroyBlendMask'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_hasBlendMask" hasBlendMask'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_setBlendMaskEntry" setBlendMaskEntry'_ :: ((HG3DClassPtr) -> (CInt -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationState.chs.h ogre_anms_getBlendMaskEntry" getBlendMaskEntry'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CFloat) -> (IO ()))))