-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassAnimationStateSet.chs -- module HGamer3D.Bindings.Ogre.ClassAnimationStateSet where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} {- function ~AnimationStateSet -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} {- function createAnimationState -} createAnimationState :: HG3DClass -> String -> Float -> Float -> Float -> Bool -> IO (HG3DClass) createAnimationState a1 a2 a3 a4 a5 a6 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in let {a6' = fromBool a6} in alloca $ \a7' -> createAnimationState'_ a1' a2' a3' a4' a5' a6' a7' >>= \res -> peek a7'>>= \a7'' -> return (a7'') {-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} {- function getAnimationState -} getAnimationState :: HG3DClass -> String -> IO (HG3DClass) getAnimationState a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getAnimationState'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} {- function hasAnimationState -} hasAnimationState :: HG3DClass -> String -> IO (Bool) hasAnimationState a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> hasAnimationState'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} {- function removeAnimationState -} removeAnimationState :: HG3DClass -> String -> IO () removeAnimationState a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> removeAnimationState'_ a1' a2' >>= \res -> return () {-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} {- function removeAllAnimationStates -} removeAllAnimationStates :: HG3DClass -> IO () removeAllAnimationStates a1 = withHG3DClass a1 $ \a1' -> removeAllAnimationStates'_ a1' >>= \res -> return () {-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} {- function copyMatchingState -} copyMatchingState :: HG3DClass -> HG3DClass -> IO () copyMatchingState a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> copyMatchingState'_ a1' a2' >>= \res -> return () {-# LINE 85 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} {- function hasEnabledAnimationState -} hasEnabledAnimationState :: HG3DClass -> IO (Bool) hasEnabledAnimationState a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasEnabledAnimationState'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_createAnimationState" createAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CFloat -> (CFloat -> (CFloat -> (CInt -> ((HG3DClassPtr) -> (IO ())))))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_getAnimationState" getAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_hasAnimationState" hasAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_removeAnimationState" removeAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_removeAllAnimationStates" removeAllAnimationStates'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_copyMatchingState" copyMatchingState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassAnimationStateSet.chs.h ogre_ass_hasEnabledAnimationState" hasEnabledAnimationState'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))