-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassArchive.chs -- module HGamer3D.Bindings.Ogre.ClassArchive where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function ~Archive -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function getName -} getName :: HG3DClass -> IO (String) getName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function isCaseSensitive -} isCaseSensitive :: HG3DClass -> IO (Bool) isCaseSensitive a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isCaseSensitive'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function load -} load :: HG3DClass -> IO () load a1 = withHG3DClass a1 $ \a1' -> load'_ a1' >>= \res -> return () {-# LINE 63 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function unload -} unload :: HG3DClass -> IO () unload a1 = withHG3DClass a1 $ \a1' -> unload'_ a1' >>= \res -> return () {-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function isReadOnly -} isReadOnly :: HG3DClass -> IO (Bool) isReadOnly a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isReadOnly'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function remove -} remove :: HG3DClass -> String -> IO () remove a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> remove'_ a1' a2' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function exists -} exists :: HG3DClass -> String -> IO (Bool) exists a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> exists'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} {- function getType -} getType :: HG3DClass -> IO (String) getType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchive.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_getName" getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_isCaseSensitive" isCaseSensitive'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_load" load'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_unload" unload'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_isReadOnly" isReadOnly'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_remove" remove'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_exists" exists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchive.chs.h ogre_arch_getType" getType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))