-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassBillboardChain.chs -- module HGamer3D.Bindings.Ogre.ClassBillboardChain where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.EnumBillboardChainTexCoordDirection {-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.StructVec3 {-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} import HGamer3D.Bindings.Ogre.StructSharedPtr {-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function ~BillboardChain -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setMaxChainElements -} setMaxChainElements :: HG3DClass -> Int -> IO () setMaxChainElements a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setMaxChainElements'_ a1' a2' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getMaxChainElements -} getMaxChainElements :: HG3DClass -> IO (Int) getMaxChainElements a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaxChainElements'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setNumberOfChains -} setNumberOfChains :: HG3DClass -> Int -> IO () setNumberOfChains a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setNumberOfChains'_ a1' a2' >>= \res -> return () {-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getNumberOfChains -} getNumberOfChains :: HG3DClass -> IO (Int) getNumberOfChains a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getNumberOfChains'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setUseTextureCoords -} setUseTextureCoords :: HG3DClass -> Bool -> IO () setUseTextureCoords a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setUseTextureCoords'_ a1' a2' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getUseTextureCoords -} getUseTextureCoords :: HG3DClass -> IO (Bool) getUseTextureCoords a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getUseTextureCoords'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setTextureCoordDirection -} setTextureCoordDirection :: HG3DClass -> EnumBillboardChainTexCoordDirection -> IO () setTextureCoordDirection a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in setTextureCoordDirection'_ a1' a2' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getTextureCoordDirection -} getTextureCoordDirection :: HG3DClass -> IO (EnumBillboardChainTexCoordDirection) getTextureCoordDirection a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTextureCoordDirection'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 92 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setOtherTextureCoordRange -} setOtherTextureCoordRange :: HG3DClass -> Float -> Float -> IO () setOtherTextureCoordRange a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in setOtherTextureCoordRange'_ a1' a2' a3' >>= \res -> return () {-# LINE 98 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setUseVertexColours -} setUseVertexColours :: HG3DClass -> Bool -> IO () setUseVertexColours a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setUseVertexColours'_ a1' a2' >>= \res -> return () {-# LINE 103 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getUseVertexColours -} getUseVertexColours :: HG3DClass -> IO (Bool) getUseVertexColours a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getUseVertexColours'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 108 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setDynamic -} setDynamic :: HG3DClass -> Bool -> IO () setDynamic a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setDynamic'_ a1' a2' >>= \res -> return () {-# LINE 113 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getDynamic -} getDynamic :: HG3DClass -> IO (Bool) getDynamic a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDynamic'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 118 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function removeChainElement -} removeChainElement :: HG3DClass -> Int -> IO () removeChainElement a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in removeChainElement'_ a1' a2' >>= \res -> return () {-# LINE 123 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getNumChainElements -} getNumChainElements :: HG3DClass -> Int -> IO (Int) getNumChainElements a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> getNumChainElements'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') {-# LINE 129 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function clearChain -} clearChain :: HG3DClass -> Int -> IO () clearChain a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in clearChain'_ a1' a2' >>= \res -> return () {-# LINE 134 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function clearAllChains -} clearAllChains :: HG3DClass -> IO () clearAllChains a1 = withHG3DClass a1 $ \a1' -> clearAllChains'_ a1' >>= \res -> return () {-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setFaceCamera -} setFaceCamera :: HG3DClass -> Bool -> Vec3 -> IO () setFaceCamera a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in withVec3 a3 $ \a3' -> setFaceCamera'_ a1' a2' a3' >>= \res -> return () {-# LINE 144 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getMaterialName -} getMaterialName :: HG3DClass -> IO (String) getMaterialName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getMaterialName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 149 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function setMaterialName -} setMaterialName :: HG3DClass -> String -> String -> IO () setMaterialName a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setMaterialName'_ a1' a2' a3' >>= \res -> return () {-# LINE 155 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getSquaredViewDepth -} getSquaredViewDepth :: HG3DClass -> HG3DClass -> IO (Float) getSquaredViewDepth a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> alloca $ \a3' -> getSquaredViewDepth'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 161 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getBoundingRadius -} getBoundingRadius :: HG3DClass -> IO (Float) getBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 166 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getMaterial -} getMaterial :: HG3DClass -> IO (SharedPtr) getMaterial a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaterial'_ a1' a2' >>= \res -> peekSharedPtr a2'>>= \a2'' -> return (a2'') {-# LINE 171 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function getMovableType -} getMovableType :: HG3DClass -> IO (String) getMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 176 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} {- function preRender -} preRender :: HG3DClass -> HG3DClass -> HG3DClass -> IO (Bool) preRender a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> withHG3DClass a3 $ \a3' -> alloca $ \a4' -> preRender'_ a1' a2' a3' a4' >>= \res -> peekBoolUtil a4'>>= \a4'' -> return (a4'') {-# LINE 183 ".\\HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setMaxChainElements" setMaxChainElements'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaxChainElements" getMaxChainElements'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setNumberOfChains" setNumberOfChains'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getNumberOfChains" getNumberOfChains'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setUseTextureCoords" setUseTextureCoords'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getUseTextureCoords" getUseTextureCoords'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setTextureCoordDirection" setTextureCoordDirection'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getTextureCoordDirection" getTextureCoordDirection'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setOtherTextureCoordRange" setOtherTextureCoordRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setUseVertexColours" setUseVertexColours'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getUseVertexColours" getUseVertexColours'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setDynamic" setDynamic'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getDynamic" getDynamic'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_removeChainElement" removeChainElement'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getNumChainElements" getNumChainElements'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_clearChain" clearChain'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_clearAllChains" clearAllChains'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setFaceCamera" setFaceCamera'_ :: ((HG3DClassPtr) -> (CInt -> ((Vec3Ptr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaterialName" getMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_setMaterialName" setMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getSquaredViewDepth" getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getBoundingRadius" getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMaterial" getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_getMovableType" getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboardChain.chs.h ogre_bbdc_preRender" preRender'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))))