-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassBone.chs -- module HGamer3D.Bindings.Ogre.ClassBone where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} import HGamer3D.Bindings.Ogre.StructVec3 {-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} import HGamer3D.Bindings.Ogre.StructQuaternion {-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} {- function ~Bone -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} {- function createChild -} createChild :: HG3DClass -> Int -> Vec3 -> Quaternion -> IO (HG3DClass) createChild a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in withVec3 a3 $ \a3' -> withQuaternion a4 $ \a4' -> alloca $ \a5' -> createChild'_ a1' a2' a3' a4' a5' >>= \res -> peek a5'>>= \a5'' -> return (a5'') {-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} {- function getHandle -} getHandle :: HG3DClass -> IO (Int) getHandle a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getHandle'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} {- function setBindingPose -} setBindingPose :: HG3DClass -> IO () setBindingPose a1 = withHG3DClass a1 $ \a1' -> setBindingPose'_ a1' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} {- function reset -} reset :: HG3DClass -> IO () reset a1 = withHG3DClass a1 $ \a1' -> reset'_ a1' >>= \res -> return () {-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} {- function setManuallyControlled -} setManuallyControlled :: HG3DClass -> Bool -> IO () setManuallyControlled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setManuallyControlled'_ a1' a2' >>= \res -> return () {-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} {- function isManuallyControlled -} isManuallyControlled :: HG3DClass -> IO (Bool) isManuallyControlled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isManuallyControlled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} {- function needUpdate -} needUpdate :: HG3DClass -> Bool -> IO () needUpdate a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in needUpdate'_ a1' a2' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\Ogre\\ClassBone.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_createChild" createChild'_ :: ((HG3DClassPtr) -> (CUShort -> ((Vec3Ptr) -> ((QuaternionPtr) -> ((HG3DClassPtr) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_getHandle" getHandle'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_setBindingPose" setBindingPose'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_reset" reset'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_setManuallyControlled" setManuallyControlled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_isManuallyControlled" isManuallyControlled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBone.chs.h ogre_bn_needUpdate" needUpdate'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))