-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassControllerManager.chs -- module HGamer3D.Bindings.Ogre.ClassControllerManager where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function ControllerManager -} new :: IO (HG3DClass) new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function ~ControllerManager -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function clearControllers -} clearControllers :: HG3DClass -> IO () clearControllers a1 = withHG3DClass a1 $ \a1' -> clearControllers'_ a1' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function updateAllControllers -} updateAllControllers :: HG3DClass -> IO () updateAllControllers a1 = withHG3DClass a1 $ \a1' -> updateAllControllers'_ a1' >>= \res -> return () {-# LINE 61 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function getTimeFactor -} getTimeFactor :: HG3DClass -> IO (Float) getTimeFactor a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTimeFactor'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function setTimeFactor -} setTimeFactor :: HG3DClass -> Float -> IO () setTimeFactor a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setTimeFactor'_ a1' a2' >>= \res -> return () {-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function getFrameDelay -} getFrameDelay :: HG3DClass -> IO (Float) getFrameDelay a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getFrameDelay'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function setFrameDelay -} setFrameDelay :: HG3DClass -> Float -> IO () setFrameDelay a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setFrameDelay'_ a1' a2' >>= \res -> return () {-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function getElapsedTime -} getElapsedTime :: HG3DClass -> IO (Float) getElapsedTime a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getElapsedTime'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function setElapsedTime -} setElapsedTime :: HG3DClass -> Float -> IO () setElapsedTime a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setElapsedTime'_ a1' a2' >>= \res -> return () {-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function getSingleton -} getSingleton :: IO (HG3DClass) getSingleton = alloca $ \a1' -> getSingleton'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 95 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} {- function getSingletonPtr -} getSingletonPtr :: IO (HG3DClass) getSingletonPtr = alloca $ \a1' -> getSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 99 ".\\HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_clearControllers" clearControllers'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_updateAllControllers" updateAllControllers'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getTimeFactor" getTimeFactor'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_setTimeFactor" setTimeFactor'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getFrameDelay" getFrameDelay'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_setFrameDelay" setFrameDelay'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getElapsedTime" getElapsedTime'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_setElapsedTime" setElapsedTime'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getSingleton" getSingleton'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassControllerManager.chs.h ogre_cmgr_getSingletonPtr" getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))