-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassNodeAnimationTrack.chs -- module HGamer3D.Bindings.Ogre.ClassNodeAnimationTrack where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function NodeAnimationTrack -} new :: HG3DClass -> Int -> IO (HG3DClass) new a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 51 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function ~NodeAnimationTrack -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 55 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function getAssociatedNode -} getAssociatedNode :: HG3DClass -> IO (HG3DClass) getAssociatedNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getAssociatedNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function setAssociatedNode -} setAssociatedNode :: HG3DClass -> HG3DClass -> IO () setAssociatedNode a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> setAssociatedNode'_ a1' a2' >>= \res -> return () {-# LINE 65 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function applyToNode -} applyToNode :: HG3DClass -> HG3DClass -> HG3DClass -> Float -> Float -> IO () applyToNode a1 a2 a3 a4 a5 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> withHG3DClass a3 $ \a3' -> let {a4' = realToFrac a4} in let {a5' = realToFrac a5} in applyToNode'_ a1' a2' a3' a4' a5' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function setUseShortestRotationPath -} setUseShortestRotationPath :: HG3DClass -> Bool -> IO () setUseShortestRotationPath a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setUseShortestRotationPath'_ a1' a2' >>= \res -> return () {-# LINE 78 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function getUseShortestRotationPath -} getUseShortestRotationPath :: HG3DClass -> IO (Bool) getUseShortestRotationPath a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getUseShortestRotationPath'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 83 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function apply -} apply :: HG3DClass -> HG3DClass -> Float -> Float -> IO () apply a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in apply'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function hasNonZeroKeyFrames -} hasNonZeroKeyFrames :: HG3DClass -> IO (Bool) hasNonZeroKeyFrames a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasNonZeroKeyFrames'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 95 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} {- function optimise -} optimise :: HG3DClass -> IO () optimise a1 = withHG3DClass a1 $ \a1' -> optimise'_ a1' >>= \res -> return () {-# LINE 99 ".\\HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_construct" new'_ :: ((HG3DClassPtr) -> (CUShort -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getAssociatedNode" getAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setAssociatedNode" setAssociatedNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_applyToNode" applyToNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_setUseShortestRotationPath" setUseShortestRotationPath'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_getUseShortestRotationPath" getUseShortestRotationPath'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_apply" apply'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_hasNonZeroKeyFrames" hasNonZeroKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassNodeAnimationTrack.chs.h ogre_noat_optimise" optimise'_ :: ((HG3DClassPtr) -> (IO ()))