-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassResourceManager.chs -- module HGamer3D.Bindings.Ogre.ClassResourceManager where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function ~ResourceManager -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 49 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function setMemoryBudget -} setMemoryBudget :: HG3DClass -> Int -> IO () setMemoryBudget a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setMemoryBudget'_ a1' a2' >>= \res -> return () {-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function getMemoryBudget -} getMemoryBudget :: HG3DClass -> IO (Int) getMemoryBudget a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMemoryBudget'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function getMemoryUsage -} getMemoryUsage :: HG3DClass -> IO (Int) getMemoryUsage a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMemoryUsage'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function unload -} unload :: HG3DClass -> String -> IO () unload a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> unload'_ a1' a2' >>= \res -> return () {-# LINE 69 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function unloadAll -} unloadAll :: HG3DClass -> Bool -> IO () unloadAll a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in unloadAll'_ a1' a2' >>= \res -> return () {-# LINE 74 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function reloadAll -} reloadAll :: HG3DClass -> Bool -> IO () reloadAll a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in reloadAll'_ a1' a2' >>= \res -> return () {-# LINE 79 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function unloadUnreferencedResources -} unloadUnreferencedResources :: HG3DClass -> Bool -> IO () unloadUnreferencedResources a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in unloadUnreferencedResources'_ a1' a2' >>= \res -> return () {-# LINE 84 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function reloadUnreferencedResources -} reloadUnreferencedResources :: HG3DClass -> Bool -> IO () reloadUnreferencedResources a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in reloadUnreferencedResources'_ a1' a2' >>= \res -> return () {-# LINE 89 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function remove2 -} remove2 :: HG3DClass -> String -> IO () remove2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> remove2'_ a1' a2' >>= \res -> return () {-# LINE 94 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function removeAll -} removeAll :: HG3DClass -> IO () removeAll a1 = withHG3DClass a1 $ \a1' -> removeAll'_ a1' >>= \res -> return () {-# LINE 98 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function removeUnreferencedResources -} removeUnreferencedResources :: HG3DClass -> Bool -> IO () removeUnreferencedResources a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in removeUnreferencedResources'_ a1' a2' >>= \res -> return () {-# LINE 103 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function resourceExists -} resourceExists :: HG3DClass -> String -> IO (Bool) resourceExists a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> resourceExists'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 109 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function getLoadingOrder -} getLoadingOrder :: HG3DClass -> IO (Float) getLoadingOrder a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLoadingOrder'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 114 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function getResourceType -} getResourceType :: HG3DClass -> IO (String) getResourceType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getResourceType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 119 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function setVerbose -} setVerbose :: HG3DClass -> Bool -> IO () setVerbose a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setVerbose'_ a1' a2' >>= \res -> return () {-# LINE 124 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function getVerbose -} getVerbose :: HG3DClass -> IO (Bool) getVerbose a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getVerbose'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 129 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function destroyResourcePool2 -} destroyResourcePool2 :: HG3DClass -> String -> IO () destroyResourcePool2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> destroyResourcePool2'_ a1' a2' >>= \res -> return () {-# LINE 134 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} {- function destroyAllResourcePools -} destroyAllResourcePools :: HG3DClass -> IO () destroyAllResourcePools a1 = withHG3DClass a1 $ \a1' -> destroyAllResourcePools'_ a1' >>= \res -> return () {-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_setMemoryBudget" setMemoryBudget'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getMemoryBudget" getMemoryBudget'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getMemoryUsage" getMemoryUsage'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unload" unload'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unloadAll" unloadAll'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_reloadAll" reloadAll'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_unloadUnreferencedResources" unloadUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_reloadUnreferencedResources" reloadUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_remove2" remove2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_removeAll" removeAll'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_removeUnreferencedResources" removeUnreferencedResources'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_resourceExists" resourceExists'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getLoadingOrder" getLoadingOrder'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getResourceType" getResourceType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_setVerbose" setVerbose'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_getVerbose" getVerbose'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destroyResourcePool2" destroyResourcePool2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassResourceManager.chs.h ogre_rsrcmgr_destroyAllResourcePools" destroyAllResourcePools'_ :: ((HG3DClassPtr) -> (IO ()))