-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassVertexAnimationTrack.chs -- module HGamer3D.Bindings.Ogre.ClassVertexAnimationTrack where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexAnimationType {-# LINE 45 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} import HGamer3D.Bindings.Ogre.EnumVertexAnimationTrackTargetMode {-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} {- function VertexAnimationTrack -} new :: HG3DClass -> Int -> EnumVertexAnimationType -> IO (HG3DClass) new a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = cIntFromEnum a3} in alloca $ \a4' -> new'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} {- function getAnimationType -} getAnimationType :: HG3DClass -> IO (EnumVertexAnimationType) getAnimationType a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getAnimationType'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} {- function getVertexAnimationIncludesNormals -} getVertexAnimationIncludesNormals :: HG3DClass -> IO (Bool) getVertexAnimationIncludesNormals a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getVertexAnimationIncludesNormals'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} {- function apply -} apply :: HG3DClass -> HG3DClass -> Float -> Float -> IO () apply a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = realToFrac a3} in let {a4' = realToFrac a4} in apply'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 71 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} {- function setTargetMode -} setTargetMode :: HG3DClass -> EnumVertexAnimationTrackTargetMode -> IO () setTargetMode a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in setTargetMode'_ a1' a2' >>= \res -> return () {-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} {- function getTargetMode -} getTargetMode :: HG3DClass -> IO (EnumVertexAnimationTrackTargetMode) getTargetMode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTargetMode'_ a1' a2' >>= \res -> peekEnumUtil a2'>>= \a2'' -> return (a2'') {-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} {- function hasNonZeroKeyFrames -} hasNonZeroKeyFrames :: HG3DClass -> IO (Bool) hasNonZeroKeyFrames a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasNonZeroKeyFrames'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} {- function optimise -} optimise :: HG3DClass -> IO () optimise a1 = withHG3DClass a1 $ \a1' -> optimise'_ a1' >>= \res -> return () {-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h ogre_vat_construct" new'_ :: ((HG3DClassPtr) -> (CUShort -> (CInt -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h ogre_vat_getAnimationType" getAnimationType'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h ogre_vat_getVertexAnimationIncludesNormals" getVertexAnimationIncludesNormals'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h ogre_vat_apply" apply'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h ogre_vat_setTargetMode" setTargetMode'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h ogre_vat_getTargetMode" getTargetMode'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h ogre_vat_hasNonZeroKeyFrames" hasNonZeroKeyFrames'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassVertexAnimationTrack.chs.h ogre_vat_optimise" optimise'_ :: ((HG3DClassPtr) -> (IO ()))