-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011-2013 Peter Althainz -- -- The files are part of HGamer3D (www.hgamer3d.org) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassWindowUtilsHG3D.chs -- module HGamer3D.Bindings.Ogre.ClassWindowUtilsHG3D where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 43 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-} {- function getWindowTopLeft -} getWindowTopLeft :: HG3DClass -> IO (Int, Int, Int, Int) getWindowTopLeft a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> alloca $ \a3' -> alloca $ \a4' -> alloca $ \a5' -> getWindowTopLeft'_ a1' a2' a3' a4' a5' >>= \res -> peekIntConv a2'>>= \a2'' -> peekIntConv a3'>>= \a3'' -> peekIntConv a4'>>= \a4'' -> peekIntConv a5'>>= \a5'' -> return (a2'', a3'', a4'', a5'') {-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-} {- function showCursor -} showCursor :: Bool -> IO () showCursor a1 = let {a1' = fromBool a1} in showCursor'_ a1' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs.h ogre_wuhg3d_getWindowTopLeft" getWindowTopLeft'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> ((Ptr CInt) -> ((Ptr CInt) -> ((Ptr CInt) -> (IO ())))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassWindowUtilsHG3D.chs.h ogre_wuhg3d_showCursor" showCursor'_ :: (CInt -> (IO ()))