{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassBone.chs -- module HGamer3D.Bindings.Ogre.ClassBone where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.Ogre.Utils #} {# import HGamer3D.Bindings.Ogre.ClassPtr #} {# import HGamer3D.Bindings.Ogre.StructHG3DClass #} {# import HGamer3D.Bindings.Ogre.StructVec3 #} {# import HGamer3D.Bindings.Ogre.StructQuaternion #} #include "ClassBone.h" {- function ~Bone -} {#fun ogre_bn_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function createChild -} {#fun ogre_bn_createChild as createChild { withHG3DClass* `HG3DClass' , fromIntegral `Int' , withVec3* `Vec3' , withQuaternion* `Quaternion' , alloca- `HG3DClass' peek*} -> `()' #} {- function getHandle -} {#fun ogre_bn_getHandle as getHandle { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function setBindingPose -} {#fun ogre_bn_setBindingPose as setBindingPose { withHG3DClass* `HG3DClass' } -> `()' #} {- function reset -} {#fun ogre_bn_reset as reset { withHG3DClass* `HG3DClass' } -> `()' #} {- function setManuallyControlled -} {#fun ogre_bn_setManuallyControlled as setManuallyControlled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function isManuallyControlled -} {#fun ogre_bn_isManuallyControlled as isManuallyControlled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function needUpdate -} {#fun ogre_bn_needUpdate as needUpdate { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #}