{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassNode.chs -- module HGamer3D.Bindings.Ogre.ClassNode where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.Ogre.Utils #} {# import HGamer3D.Bindings.Ogre.ClassPtr #} {# import HGamer3D.Bindings.Ogre.StructHG3DClass #} {# import HGamer3D.Bindings.Ogre.StructQuaternion #} {# import HGamer3D.Bindings.Ogre.StructVec3 #} {# import HGamer3D.Bindings.Ogre.EnumNodeTransformSpace #} {# import HGamer3D.Bindings.Ogre.StructRadians #} #include "ClassNode.h" {- function ~Node -} {#fun ogre_nd_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function getName -} {#fun ogre_nd_getName as getName { withHG3DClass* `HG3DClass' , alloc64k- `String' peekCString*} -> `()' #} {- function getParent -} {#fun ogre_nd_getParent as getParent { withHG3DClass* `HG3DClass' , alloca- `HG3DClass' peek*} -> `()' #} {- function getOrientation -} {#fun ogre_nd_getOrientation as getOrientation { withHG3DClass* `HG3DClass' , alloca- `Quaternion' peekQuaternion*} -> `()' #} {- function setOrientation -} {#fun ogre_nd_setOrientation as setOrientation { withHG3DClass* `HG3DClass' , withQuaternion* `Quaternion' } -> `()' #} {- function setOrientation2 -} {#fun ogre_nd_setOrientation2 as setOrientation2 { withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function resetOrientation -} {#fun ogre_nd_resetOrientation as resetOrientation { withHG3DClass* `HG3DClass' } -> `()' #} {- function setPosition -} {#fun ogre_nd_setPosition as setPosition { withHG3DClass* `HG3DClass' , withVec3* `Vec3' } -> `()' #} {- function setPosition2 -} {#fun ogre_nd_setPosition2 as setPosition2 { withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function getPosition -} {#fun ogre_nd_getPosition as getPosition { withHG3DClass* `HG3DClass' , alloca- `Vec3' peekVec3*} -> `()' #} {- function setScale -} {#fun ogre_nd_setScale as setScale { withHG3DClass* `HG3DClass' , withVec3* `Vec3' } -> `()' #} {- function setScale2 -} {#fun ogre_nd_setScale2 as setScale2 { withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function getScale -} {#fun ogre_nd_getScale as getScale { withHG3DClass* `HG3DClass' , alloca- `Vec3' peekVec3*} -> `()' #} {- function setInheritOrientation -} {#fun ogre_nd_setInheritOrientation as setInheritOrientation { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function getInheritOrientation -} {#fun ogre_nd_getInheritOrientation as getInheritOrientation { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setInheritScale -} {#fun ogre_nd_setInheritScale as setInheritScale { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function getInheritScale -} {#fun ogre_nd_getInheritScale as getInheritScale { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function scale -} {#fun ogre_nd_scale as scale { withHG3DClass* `HG3DClass' , withVec3* `Vec3' } -> `()' #} {- function scale2 -} {#fun ogre_nd_scale2 as scale2 { withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function translate -} {#fun ogre_nd_translate as translate { withHG3DClass* `HG3DClass' , withVec3* `Vec3' , cIntFromEnum `EnumNodeTransformSpace' } -> `()' #} {- function translate2 -} {#fun ogre_nd_translate2 as translate2 { withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' , cIntFromEnum `EnumNodeTransformSpace' } -> `()' #} {- function roll -} {#fun ogre_nd_roll as roll { withHG3DClass* `HG3DClass' , withRadians* `Radians' , cIntFromEnum `EnumNodeTransformSpace' } -> `()' #} {- function pitch -} {#fun ogre_nd_pitch as pitch { withHG3DClass* `HG3DClass' , withRadians* `Radians' , cIntFromEnum `EnumNodeTransformSpace' } -> `()' #} {- function yaw -} {#fun ogre_nd_yaw as yaw { withHG3DClass* `HG3DClass' , withRadians* `Radians' , cIntFromEnum `EnumNodeTransformSpace' } -> `()' #} {- function rotate -} {#fun ogre_nd_rotate as rotate { withHG3DClass* `HG3DClass' , withVec3* `Vec3' , withRadians* `Radians' , cIntFromEnum `EnumNodeTransformSpace' } -> `()' #} {- function rotate2 -} {#fun ogre_nd_rotate2 as rotate2 { withHG3DClass* `HG3DClass' , withQuaternion* `Quaternion' , cIntFromEnum `EnumNodeTransformSpace' } -> `()' #} {- function createChild -} {#fun ogre_nd_createChild as createChild { withHG3DClass* `HG3DClass' , withVec3* `Vec3' , withQuaternion* `Quaternion' , alloca- `HG3DClass' peek*} -> `()' #} {- function createChild2 -} {#fun ogre_nd_createChild2 as createChild2 { withHG3DClass* `HG3DClass' , withCString* `String' , withVec3* `Vec3' , withQuaternion* `Quaternion' , alloca- `HG3DClass' peek*} -> `()' #} {- function addChild -} {#fun ogre_nd_addChild as addChild { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' } -> `()' #} {- function numChildren -} {#fun ogre_nd_numChildren as numChildren { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function getChild -} {#fun ogre_nd_getChild as getChild { withHG3DClass* `HG3DClass' , fromIntegral `Int' , alloca- `HG3DClass' peek*} -> `()' #} {- function getChild2 -} {#fun ogre_nd_getChild2 as getChild2 { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function removeChild -} {#fun ogre_nd_removeChild as removeChild { withHG3DClass* `HG3DClass' , fromIntegral `Int' , alloca- `HG3DClass' peek*} -> `()' #} {- function removeChild2 -} {#fun ogre_nd_removeChild2 as removeChild2 { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' , alloca- `HG3DClass' peek*} -> `()' #} {- function removeChild3 -} {#fun ogre_nd_removeChild3 as removeChild3 { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function removeAllChildren -} {#fun ogre_nd_removeAllChildren as removeAllChildren { withHG3DClass* `HG3DClass' } -> `()' #} {- function setInitialState -} {#fun ogre_nd_setInitialState as setInitialState { withHG3DClass* `HG3DClass' } -> `()' #} {- function resetToInitialState -} {#fun ogre_nd_resetToInitialState as resetToInitialState { withHG3DClass* `HG3DClass' } -> `()' #} {- function getInitialPosition -} {#fun ogre_nd_getInitialPosition as getInitialPosition { withHG3DClass* `HG3DClass' , alloca- `Vec3' peekVec3*} -> `()' #} {- function convertWorldToLocalPosition -} {#fun ogre_nd_convertWorldToLocalPosition as convertWorldToLocalPosition { withHG3DClass* `HG3DClass' , withVec3* `Vec3' , alloca- `Vec3' peekVec3*} -> `()' #} {- function convertLocalToWorldPosition -} {#fun ogre_nd_convertLocalToWorldPosition as convertLocalToWorldPosition { withHG3DClass* `HG3DClass' , withVec3* `Vec3' , alloca- `Vec3' peekVec3*} -> `()' #} {- function convertWorldToLocalOrientation -} {#fun ogre_nd_convertWorldToLocalOrientation as convertWorldToLocalOrientation { withHG3DClass* `HG3DClass' , withQuaternion* `Quaternion' , alloca- `Quaternion' peekQuaternion*} -> `()' #} {- function convertLocalToWorldOrientation -} {#fun ogre_nd_convertLocalToWorldOrientation as convertLocalToWorldOrientation { withHG3DClass* `HG3DClass' , withQuaternion* `Quaternion' , alloca- `Quaternion' peekQuaternion*} -> `()' #} {- function getInitialOrientation -} {#fun ogre_nd_getInitialOrientation as getInitialOrientation { withHG3DClass* `HG3DClass' , alloca- `Quaternion' peekQuaternion*} -> `()' #} {- function getInitialScale -} {#fun ogre_nd_getInitialScale as getInitialScale { withHG3DClass* `HG3DClass' , alloca- `Vec3' peekVec3*} -> `()' #} {- function getSquaredViewDepth -} {#fun ogre_nd_getSquaredViewDepth as getSquaredViewDepth { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function needUpdate -} {#fun ogre_nd_needUpdate as needUpdate { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function requestUpdate -} {#fun ogre_nd_requestUpdate as requestUpdate { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function cancelUpdate -} {#fun ogre_nd_cancelUpdate as cancelUpdate { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' } -> `()' #} {- function queueNeedUpdate -} {#fun ogre_nd_queueNeedUpdate as queueNeedUpdate { withHG3DClass* `HG3DClass' } -> `()' #} {- function processQueuedUpdates -} {#fun ogre_nd_processQueuedUpdates as processQueuedUpdates { } -> `()' #}