{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassVertexAnimationTrack.chs -- module HGamer3D.Bindings.Ogre.ClassVertexAnimationTrack where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.Ogre.Utils #} {# import HGamer3D.Bindings.Ogre.ClassPtr #} {# import HGamer3D.Bindings.Ogre.StructHG3DClass #} {# import HGamer3D.Bindings.Ogre.EnumVertexAnimationType #} {# import HGamer3D.Bindings.Ogre.EnumVertexAnimationTrackTargetMode #} #include "ClassVertexAnimationTrack.h" {- function VertexAnimationTrack -} {#fun ogre_vat_construct as new { withHG3DClass* `HG3DClass' , fromIntegral `Int' , cIntFromEnum `EnumVertexAnimationType' , alloca- `HG3DClass' peek*} -> `()' #} {- function getAnimationType -} {#fun ogre_vat_getAnimationType as getAnimationType { withHG3DClass* `HG3DClass' , alloca- `EnumVertexAnimationType' peekEnumUtil*} -> `()' #} {- function getVertexAnimationIncludesNormals -} {#fun ogre_vat_getVertexAnimationIncludesNormals as getVertexAnimationIncludesNormals { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function apply -} {#fun ogre_vat_apply as apply { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function setTargetMode -} {#fun ogre_vat_setTargetMode as setTargetMode { withHG3DClass* `HG3DClass' , cIntFromEnum `EnumVertexAnimationTrackTargetMode' } -> `()' #} {- function getTargetMode -} {#fun ogre_vat_getTargetMode as getTargetMode { withHG3DClass* `HG3DClass' , alloca- `EnumVertexAnimationTrackTargetMode' peekEnumUtil*} -> `()' #} {- function hasNonZeroKeyFrames -} {#fun ogre_vat_hasNonZeroKeyFrames as hasNonZeroKeyFrames { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function optimise -} {#fun ogre_vat_optimise as optimise { withHG3DClass* `HG3DClass' } -> `()' #}