{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassViewport.chs -- module HGamer3D.Bindings.Ogre.ClassViewport where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.Ogre.Utils #} {# import HGamer3D.Bindings.Ogre.ClassPtr #} {# import HGamer3D.Bindings.Ogre.StructHG3DClass #} {# import HGamer3D.Bindings.Ogre.StructColour #} {# import HGamer3D.Bindings.Ogre.EnumOrientationMode #} {# import HGamer3D.Bindings.Ogre.StructVec2 #} #include "ClassViewport.h" {- function Viewport -} {#fun ogre_vprt_construct as new { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' , fromIntegral `Int' , alloca- `HG3DClass' peek*} -> `()' #} {- function ~Viewport -} {#fun ogre_vprt_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function update -} {#fun ogre_vprt_update as update { withHG3DClass* `HG3DClass' } -> `()' #} {- function clear -} {#fun ogre_vprt_clear as clear { withHG3DClass* `HG3DClass' , fromIntegral `Int' , withColour* `Colour' , realToFrac `Float' , fromIntegral `Int' } -> `()' #} {- function getTarget -} {#fun ogre_vprt_getTarget as getTarget { withHG3DClass* `HG3DClass' , alloca- `HG3DClass' peek*} -> `()' #} {- function getCamera -} {#fun ogre_vprt_getCamera as getCamera { withHG3DClass* `HG3DClass' , alloca- `HG3DClass' peek*} -> `()' #} {- function setCamera -} {#fun ogre_vprt_setCamera as setCamera { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' } -> `()' #} {- function getZOrder -} {#fun ogre_vprt_getZOrder as getZOrder { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function getLeft -} {#fun ogre_vprt_getLeft as getLeft { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getTop -} {#fun ogre_vprt_getTop as getTop { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getWidth -} {#fun ogre_vprt_getWidth as getWidth { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getHeight -} {#fun ogre_vprt_getHeight as getHeight { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getActualLeft -} {#fun ogre_vprt_getActualLeft as getActualLeft { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function getActualTop -} {#fun ogre_vprt_getActualTop as getActualTop { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function getActualWidth -} {#fun ogre_vprt_getActualWidth as getActualWidth { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function getActualHeight -} {#fun ogre_vprt_getActualHeight as getActualHeight { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function setDimensions -} {#fun ogre_vprt_setDimensions as setDimensions { withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' , realToFrac `Float' } -> `()' #} {- function setOrientationMode -} {#fun ogre_vprt_setOrientationMode as setOrientationMode { withHG3DClass* `HG3DClass' , cIntFromEnum `EnumOrientationMode' , fromBool `Bool' } -> `()' #} {- function getOrientationMode -} {#fun ogre_vprt_getOrientationMode as getOrientationMode { withHG3DClass* `HG3DClass' , alloca- `EnumOrientationMode' peekEnumUtil*} -> `()' #} {- function setBackgroundColour -} {#fun ogre_vprt_setBackgroundColour as setBackgroundColour { withHG3DClass* `HG3DClass' , withColour* `Colour' } -> `()' #} {- function getBackgroundColour -} {#fun ogre_vprt_getBackgroundColour as getBackgroundColour { withHG3DClass* `HG3DClass' , alloca- `Colour' peekColour*} -> `()' #} {- function setDepthClear -} {#fun ogre_vprt_setDepthClear as setDepthClear { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function getDepthClear -} {#fun ogre_vprt_getDepthClear as getDepthClear { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function setClearEveryFrame -} {#fun ogre_vprt_setClearEveryFrame as setClearEveryFrame { withHG3DClass* `HG3DClass' , fromBool `Bool' , fromIntegral `Int' } -> `()' #} {- function getClearEveryFrame -} {#fun ogre_vprt_getClearEveryFrame as getClearEveryFrame { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getClearBuffers -} {#fun ogre_vprt_getClearBuffers as getClearBuffers { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function setAutoUpdated -} {#fun ogre_vprt_setAutoUpdated as setAutoUpdated { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function isAutoUpdated -} {#fun ogre_vprt_isAutoUpdated as isAutoUpdated { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setMaterialScheme -} {#fun ogre_vprt_setMaterialScheme as setMaterialScheme { withHG3DClass* `HG3DClass' , withCString* `String' } -> `()' #} {- function getMaterialScheme -} {#fun ogre_vprt_getMaterialScheme as getMaterialScheme { withHG3DClass* `HG3DClass' , alloc64k- `String' peekCString*} -> `()' #} {- function getActualDimensions -} {#fun ogre_vprt_getActualDimensions as getActualDimensions { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*, alloca- `Int' peekIntConv*, alloca- `Int' peekIntConv*, alloca- `Int' peekIntConv*} -> `()' #} {- function setOverlaysEnabled -} {#fun ogre_vprt_setOverlaysEnabled as setOverlaysEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function getOverlaysEnabled -} {#fun ogre_vprt_getOverlaysEnabled as getOverlaysEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setSkiesEnabled -} {#fun ogre_vprt_setSkiesEnabled as setSkiesEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function getSkiesEnabled -} {#fun ogre_vprt_getSkiesEnabled as getSkiesEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setShadowsEnabled -} {#fun ogre_vprt_setShadowsEnabled as setShadowsEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function getShadowsEnabled -} {#fun ogre_vprt_getShadowsEnabled as getShadowsEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setVisibilityMask -} {#fun ogre_vprt_setVisibilityMask as setVisibilityMask { withHG3DClass* `HG3DClass' , fromIntegral `Int' } -> `()' #} {- function getVisibilityMask -} {#fun ogre_vprt_getVisibilityMask as getVisibilityMask { withHG3DClass* `HG3DClass' , alloca- `Int' peekIntConv*} -> `()' #} {- function setRenderQueueInvocationSequenceName -} {#fun ogre_vprt_setRenderQueueInvocationSequenceName as setRenderQueueInvocationSequenceName { withHG3DClass* `HG3DClass' , withCString* `String' } -> `()' #} {- function getRenderQueueInvocationSequenceName -} {#fun ogre_vprt_getRenderQueueInvocationSequenceName as getRenderQueueInvocationSequenceName { withHG3DClass* `HG3DClass' , alloc64k- `String' peekCString*} -> `()' #} {- function pointOrientedToScreen -} {#fun ogre_vprt_pointOrientedToScreen as pointOrientedToScreen { withHG3DClass* `HG3DClass' , withVec2* `Vec2' , fromIntegral `Int' , alloca- `Vec2' peekVec2*} -> `()' #} {- function pointOrientedToScreen2 -} {#fun ogre_vprt_pointOrientedToScreen2 as pointOrientedToScreen2 { withHG3DClass* `HG3DClass' , realToFrac `Float' , realToFrac `Float' , fromIntegral `Int' , alloca- `Float' peekFloatConv*, alloca- `Float' peekFloatConv*} -> `()' #} {- function setDefaultOrientationMode -} {#fun ogre_vprt_setDefaultOrientationMode as setDefaultOrientationMode { cIntFromEnum `EnumOrientationMode' } -> `()' #} {- function getDefaultOrientationMode -} {#fun ogre_vprt_getDefaultOrientationMode as getDefaultOrientationMode { alloca- `EnumOrientationMode' peekEnumUtil*} -> `()' #}