{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- StructColour.chs -- module HGamer3D.Bindings.Ogre.StructColour where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle #include "StructColour.h" import Data.Bits import HGamer3D.Data.Colour instance Storable Colour where alignment _ = alignment (undefined :: CDouble) sizeOf _ = {#sizeof colourvalue_struct#} peek p = do r <- {#get colourvalue_struct.r #} p g <- {#get colourvalue_struct.g #} p b <- {#get colourvalue_struct.b #} p a <- {#get colourvalue_struct.a #} p let cv = Colour (realToFrac r) (realToFrac g) (realToFrac b) (realToFrac a) return cv poke p (Colour r g b a) = do {#set colourvalue_struct.r #} p (realToFrac r) {#set colourvalue_struct.g #} p (realToFrac g) {#set colourvalue_struct.b #} p (realToFrac b) {#set colourvalue_struct.a #} p (realToFrac a) {#pointer *colourvalue_struct as ColourPtr -> Colour #} withColour :: Colour -> (ColourPtr -> IO b) -> IO b withColour = with peekColour :: ColourPtr -> IO Colour peekColour = peek