{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- StructVec2.chs -- module HGamer3D.Bindings.Ogre.StructVec2 where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle #include "StructVec2.h" import Data.Bits import HGamer3D.Data.Vector newtype Vector2 = Vector2 Vec2 instance Storable Vector2 where alignment _ = alignment (undefined :: CDouble) sizeOf _ = {#sizeof vector2_struct#} peek p = do x <- {#get vector2_struct.x #} p y <- {#get vector2_struct.y #} p let v = Vector2 ( Vec2 (realToFrac x) (realToFrac y)) return v poke p (Vector2 (Vec2 x y)) = do {#set vector2_struct.x #} p (realToFrac x) {#set vector2_struct.y #} p (realToFrac y) type Vector2Ptr = Ptr (Vector2) {#pointer *vector2_struct as Vec2Ptr -> Vec2 #} withVec2 :: Vec2 -> (Vec2Ptr -> IO b) -> IO b withVec2 v f = with v' f' where v' = Vector2 v f' p = f (castPtr p) peekVec2 :: Vec2Ptr -> IO Vec2 peekVec2 p = do (Vector2 v2) <- peek ((castPtr p)::Vector2Ptr) return v2