// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassAnimationStateSet.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassAnimationStateSet #define _DEFINED_HG3D_ClassAnimationStateSet #include "ClassPtr.h" #include "ClassAnimationState.h" // void ogre_ass_destruct(struct hg3dclass_struct * thisclass_c); // void ogre_ass_createAnimationState(struct hg3dclass_struct * thisclass_c, char * animName_c, float timePos_c, float length_c, float weight_c, int enabled_c, struct hg3dclass_struct * result_c); // Get an animation state by the name of the animation. void ogre_ass_getAnimationState(struct hg3dclass_struct * thisclass_c, char * name_c, struct hg3dclass_struct * result_c); // Tests if state for the named animation is present. void ogre_ass_hasAnimationState(struct hg3dclass_struct * thisclass_c, char * name_c, int * result_c); // Remove animation state with the given name. void ogre_ass_removeAnimationState(struct hg3dclass_struct * thisclass_c, char * name_c); // Remove all animation states. void ogre_ass_removeAllAnimationStates(struct hg3dclass_struct * thisclass_c); // Copy the state of any matching animation states from this to another. void ogre_ass_copyMatchingState(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * target_c); // Tests if exists enabled animation state in this set. void ogre_ass_hasEnabledAnimationState(struct hg3dclass_struct * thisclass_c, int * result_c); #endif