// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassBillboard.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassBillboard #define _DEFINED_HG3D_ClassBillboard #include "ClassPtr.h" #include "StructRadians.h" #include "StructVec3.h" #include "StructColour.h" // void ogre_bbd_construct(struct hg3dclass_struct * result_c); // void ogre_bbd_destruct(struct hg3dclass_struct * thisclass_c); // void ogre_bbd_getRotation(struct hg3dclass_struct * thisclass_c, struct radian_struct * result_c); // void ogre_bbd_setRotation(struct hg3dclass_struct * thisclass_c, struct radian_struct * rotation_c); // void ogre_bbd_setPosition(struct hg3dclass_struct * thisclass_c, struct vector3_struct * position_c); // void ogre_bbd_setPosition2(struct hg3dclass_struct * thisclass_c, float x_c, float y_c, float z_c); // void ogre_bbd_getPosition(struct hg3dclass_struct * thisclass_c, struct vector3_struct * result_c); // void ogre_bbd_setDimensions(struct hg3dclass_struct * thisclass_c, float width_c, float height_c); // void ogre_bbd_resetDimensions(struct hg3dclass_struct * thisclass_c); // void ogre_bbd_setColour(struct hg3dclass_struct * thisclass_c, struct colourvalue_struct * colour_c); // void ogre_bbd_getColour(struct hg3dclass_struct * thisclass_c, struct colourvalue_struct * result_c); // void ogre_bbd_hasOwnDimensions(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_bbd_getOwnWidth(struct hg3dclass_struct * thisclass_c, float * result_c); // void ogre_bbd_getOwnHeight(struct hg3dclass_struct * thisclass_c, float * result_c); // void ogre_bbd_isUseTexcoordRect(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_bbd_setTexcoordIndex(struct hg3dclass_struct * thisclass_c, unsigned short texcoordIndex_c); // void ogre_bbd_getTexcoordIndex(struct hg3dclass_struct * thisclass_c, unsigned short * result_c); // void ogre_bbd_setTexcoordRect2(struct hg3dclass_struct * thisclass_c, float u0_c, float v0_c, float u1_c, float v1_c); #endif