// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassBillboardChain.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassBillboardChain #define _DEFINED_HG3D_ClassBillboardChain #include "ClassPtr.h" #include "EnumBillboardChainTexCoordDirection.h" #include "StructVec3.h" #include "ClassCamera.h" #include "StructSharedPtr.h" #include "ClassSceneManager.h" #include "ClassRenderSystem.h" // destructor void ogre_bbdc_destruct(struct hg3dclass_struct * thisclass_c); // void ogre_bbdc_setMaxChainElements(struct hg3dclass_struct * thisclass_c, int maxElements_c); // void ogre_bbdc_getMaxChainElements(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_bbdc_setNumberOfChains(struct hg3dclass_struct * thisclass_c, int numChains_c); // void ogre_bbdc_getNumberOfChains(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_bbdc_setUseTextureCoords(struct hg3dclass_struct * thisclass_c, int use_c); // void ogre_bbdc_getUseTextureCoords(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_bbdc_setTextureCoordDirection(struct hg3dclass_struct * thisclass_c, enum EnumBillboardChainTexCoordDirection dir_c); // void ogre_bbdc_getTextureCoordDirection(struct hg3dclass_struct * thisclass_c, enum EnumBillboardChainTexCoordDirection * result_c); // void ogre_bbdc_setOtherTextureCoordRange(struct hg3dclass_struct * thisclass_c, float start_c, float end_c); // void ogre_bbdc_setUseVertexColours(struct hg3dclass_struct * thisclass_c, int use_c); // void ogre_bbdc_getUseVertexColours(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_bbdc_setDynamic(struct hg3dclass_struct * thisclass_c, int dyn_c); // void ogre_bbdc_getDynamic(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_bbdc_removeChainElement(struct hg3dclass_struct * thisclass_c, int chainIndex_c); // void ogre_bbdc_getNumChainElements(struct hg3dclass_struct * thisclass_c, int chainIndex_c, int * result_c); // void ogre_bbdc_clearChain(struct hg3dclass_struct * thisclass_c, int chainIndex_c); // void ogre_bbdc_clearAllChains(struct hg3dclass_struct * thisclass_c); // void ogre_bbdc_setFaceCamera(struct hg3dclass_struct * thisclass_c, int faceCamera_c, struct vector3_struct * normalVector_c); // Get the material name in use. void ogre_bbdc_getMaterialName(struct hg3dclass_struct * thisclass_c, char * result_c); // Set the material name to use for rendering. void ogre_bbdc_setMaterialName(struct hg3dclass_struct * thisclass_c, char * name_c, char * groupName_c); // void ogre_bbdc_getSquaredViewDepth(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * cam_c, float * result_c); // void ogre_bbdc_getBoundingRadius(struct hg3dclass_struct * thisclass_c, float * result_c); // void ogre_bbdc_getMaterial(struct hg3dclass_struct * thisclass_c, struct sharedptr_struct * result_c); // void ogre_bbdc_getMovableType(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_bbdc_preRender(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * sm_c, struct hg3dclass_struct * rsys_c, int * result_c); #endif