// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassManualObjectSection.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassManualObjectSection #define _DEFINED_HG3D_ClassManualObjectSection #include "ClassPtr.h" #include "ClassManualObject.h" #include "EnumRenderOperationOperationType.h" #include "StructSharedPtr.h" #include "ClassCamera.h" // void ogre_mnos_construct(struct hg3dclass_struct * parent_c, char * materialName_c, enum EnumRenderOperationOperationType opType_c, char * groupName_c, struct hg3dclass_struct * result_c); // void ogre_mnos_destruct(struct hg3dclass_struct * thisclass_c); // Retrieve the material name in use. void ogre_mnos_getMaterialName(struct hg3dclass_struct * thisclass_c, char * result_c); // Retrieve the material group in use. void ogre_mnos_getMaterialGroup(struct hg3dclass_struct * thisclass_c, char * result_c); // update the material name in use void ogre_mnos_setMaterialName(struct hg3dclass_struct * thisclass_c, char * name_c, char * groupName_c); // Set whether we need 32-bit indices. void ogre_mnos_set32BitIndices(struct hg3dclass_struct * thisclass_c, int n32_c); // Get whether we need 32-bit indices. void ogre_mnos_get32BitIndices(struct hg3dclass_struct * thisclass_c, int * result_c); // . void ogre_mnos_getMaterial(struct hg3dclass_struct * thisclass_c, struct sharedptr_struct * result_c); // . void ogre_mnos_getSquaredViewDepth(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * _c, float * result_c); #endif