// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassMovableObject.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassMovableObject #define _DEFINED_HG3D_ClassMovableObject #include "ClassPtr.h" #include "ClassNode.h" #include "ClassSceneNode.h" #include "ClassLight.h" // void ogre_mvo_destruct(struct hg3dclass_struct * thisclass_c); // void ogre_mvo_getName(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_mvo_getMovableType(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_mvo_getParentNode(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c); // void ogre_mvo_getParentSceneNode(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c); // Gets whether the parent node is a TagPoint (or a SceneNode void ogre_mvo_isParentTagPoint(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_isAttached(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_detachFromParent(struct hg3dclass_struct * thisclass_c); // void ogre_mvo_isInScene(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_getBoundingRadius(struct hg3dclass_struct * thisclass_c, float * result_c); // void ogre_mvo_setVisible(struct hg3dclass_struct * thisclass_c, int visible_c); // void ogre_mvo_getVisible(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_isVisible(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_setRenderingDistance(struct hg3dclass_struct * thisclass_c, float dist_c); // void ogre_mvo_getRenderingDistance(struct hg3dclass_struct * thisclass_c, float * result_c); // void ogre_mvo_setRenderingMinPixelSize(struct hg3dclass_struct * thisclass_c, float pixelSize_c); // void ogre_mvo_getRenderingMinPixelSize(struct hg3dclass_struct * thisclass_c, float * result_c); // void ogre_mvo_setQueryFlags(struct hg3dclass_struct * thisclass_c, unsigned int flags_c); // void ogre_mvo_addQueryFlags(struct hg3dclass_struct * thisclass_c, unsigned int flags_c); // void ogre_mvo_removeQueryFlags(struct hg3dclass_struct * thisclass_c, unsigned int flags_c); // Returns the query flags relevant for this object. void ogre_mvo_getQueryFlags(struct hg3dclass_struct * thisclass_c, unsigned int * result_c); // void ogre_mvo_setVisibilityFlags(struct hg3dclass_struct * thisclass_c, unsigned int flags_c); // void ogre_mvo_addVisibilityFlags(struct hg3dclass_struct * thisclass_c, unsigned int flags_c); // void ogre_mvo_removeVisibilityFlags(struct hg3dclass_struct * thisclass_c, unsigned int flags_c); // Returns the visibility flags relevant for this object. void ogre_mvo_getVisibilityFlags(struct hg3dclass_struct * thisclass_c, unsigned int * result_c); // void ogre_mvo_getLightMask(struct hg3dclass_struct * thisclass_c, unsigned int * result_c); // void ogre_mvo_setLightMask(struct hg3dclass_struct * thisclass_c, unsigned int lightMask_c); // Define a default implementation of method from ShadowCaster which implements no shadows. void ogre_mvo_hasEdgeList(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_setCastShadows(struct hg3dclass_struct * thisclass_c, int enabled_c); // void ogre_mvo_getCastShadows(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_getReceivesShadows(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_getPointExtrusionDistance(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * l_c, float * result_c); // void ogre_mvo_getTypeFlags(struct hg3dclass_struct * thisclass_c, unsigned int * result_c); // void ogre_mvo_setDebugDisplayEnabled(struct hg3dclass_struct * thisclass_c, int enabled_c); // Gets whether debug display of this object is enabled. void ogre_mvo_isDebugDisplayEnabled(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_mvo_setDefaultQueryFlags(unsigned int flags_c); // void ogre_mvo_getDefaultQueryFlags(unsigned int * result_c); // void ogre_mvo_setDefaultVisibilityFlags(unsigned int flags_c); // void ogre_mvo_getDefaultVisibilityFlags(unsigned int * result_c); #endif