// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassRenderable.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassRenderable #define _DEFINED_HG3D_ClassRenderable #include "ClassPtr.h" #include "StructSharedPtr.h" #include "ClassSceneManager.h" #include "ClassRenderSystem.h" #include "ClassCamera.h" // void ogre_rndl_destruct(struct hg3dclass_struct * thisclass_c); // void ogre_rndl_getMaterial(struct hg3dclass_struct * thisclass_c, struct sharedptr_struct * result_c); // void ogre_rndl_preRender(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * sm_c, struct hg3dclass_struct * rsys_c, int * result_c); // void ogre_rndl_postRender(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * sm_c, struct hg3dclass_struct * rsys_c); // void ogre_rndl_getNumWorldTransforms(struct hg3dclass_struct * thisclass_c, unsigned short * result_c); // void ogre_rndl_setUseIdentityProjection(struct hg3dclass_struct * thisclass_c, int useIdentityProjection_c); // void ogre_rndl_getUseIdentityProjection(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rndl_setUseIdentityView(struct hg3dclass_struct * thisclass_c, int useIdentityView_c); // void ogre_rndl_getUseIdentityView(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rndl_getSquaredViewDepth(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * cam_c, float * result_c); // void ogre_rndl_getCastsShadows(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rndl_removeCustomParameter(struct hg3dclass_struct * thisclass_c, int index_c); // void ogre_rndl_hasCustomParameter(struct hg3dclass_struct * thisclass_c, int index_c, int * result_c); // void ogre_rndl_setPolygonModeOverrideable(struct hg3dclass_struct * thisclass_c, int override_c); // void ogre_rndl_getPolygonModeOverrideable(struct hg3dclass_struct * thisclass_c, int * result_c); #endif