// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassResource.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassResource #define _DEFINED_HG3D_ClassResource #include "ClassPtr.h" #include "ClassResourceManager.h" // void ogre_rsrc_destruct(struct hg3dclass_struct * thisclass_c); // void ogre_rsrc_prepare(struct hg3dclass_struct * thisclass_c, int backgroundThread_c); // void ogre_rsrc_load(struct hg3dclass_struct * thisclass_c, int backgroundThread_c); // void ogre_rsrc_reload(struct hg3dclass_struct * thisclass_c); // void ogre_rsrc_isReloadable(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rsrc_isManuallyLoaded(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rsrc_unload(struct hg3dclass_struct * thisclass_c); // void ogre_rsrc_getSize(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rsrc_touch(struct hg3dclass_struct * thisclass_c); // void ogre_rsrc_getName(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_rsrc_isPrepared(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rsrc_isLoaded(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rsrc_isLoading(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rsrc_isBackgroundLoaded(struct hg3dclass_struct * thisclass_c, int * result_c); // void ogre_rsrc_setBackgroundLoaded(struct hg3dclass_struct * thisclass_c, int bl_c); // void ogre_rsrc_escalateLoading(struct hg3dclass_struct * thisclass_c); // Gets the group which this resource is a member of. void ogre_rsrc_getGroup(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_rsrc_changeGroupOwnership(struct hg3dclass_struct * thisclass_c, char * newGroup_c); // Gets the manager which created this resource. void ogre_rsrc_getCreator(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c); // void ogre_rsrc_getOrigin(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_rsrc_getStateCount(struct hg3dclass_struct * thisclass_c, int * result_c); #endif