// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassAnimationState.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassAnimationState #define _DEFINED_HG3D_ClassAnimationState #include "ClassPtr.h" #include "ClassAnimationStateSet.h" // void ogre_anms_construct(char * animName_c, struct hg3dclass_struct * parent_c, float timePos_c, float length_c, float weight_c, long enabled_c, struct hg3dclass_struct * result_c); // void ogre_anms_destruct(struct hg3dclass_struct * thisclass_c); // Gets the name of the animation to which this state applies. void ogre_anms_getAnimationName(struct hg3dclass_struct * thisclass_c, char * result_c); // Gets the time position for this animation. void ogre_anms_getTimePosition(struct hg3dclass_struct * thisclass_c, float * result_c); // Sets the time position for this animation. void ogre_anms_setTimePosition(struct hg3dclass_struct * thisclass_c, float timePos_c); // Gets the total length of this animation (may be shorter than whole animation) void ogre_anms_getLength(struct hg3dclass_struct * thisclass_c, float * result_c); // Sets the total length of this animation (may be shorter than whole animation) void ogre_anms_setLength(struct hg3dclass_struct * thisclass_c, float len_c); // Gets the weight (influence) of this animation. void ogre_anms_getWeight(struct hg3dclass_struct * thisclass_c, float * result_c); // Sets the weight (influence) of this animation. void ogre_anms_setWeight(struct hg3dclass_struct * thisclass_c, float weight_c); // void ogre_anms_addTime(struct hg3dclass_struct * thisclass_c, float offset_c); // Returns true if the animation has reached the end and is not looping. void ogre_anms_hasEnded(struct hg3dclass_struct * thisclass_c, long * result_c); // Returns true if this animation is currently enabled. void ogre_anms_getEnabled(struct hg3dclass_struct * thisclass_c, long * result_c); // Sets whether this animation is enabled. void ogre_anms_setEnabled(struct hg3dclass_struct * thisclass_c, long enabled_c); // void ogre_anms_setLoop(struct hg3dclass_struct * thisclass_c, long loop_c); // Gets whether or not this animation loops. void ogre_anms_getLoop(struct hg3dclass_struct * thisclass_c, long * result_c); // void ogre_anms_copyStateFrom(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * animState_c); // Get the parent animation state set. void ogre_anms_getParent(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c); // Create a new blend mask with the given number of entries. void ogre_anms_createBlendMask(struct hg3dclass_struct * thisclass_c, long blendMaskSizeHint_c, float initialWeight_c); // Destroy the currently set blend mask. void ogre_anms_destroyBlendMask(struct hg3dclass_struct * thisclass_c); // Return whether there is currently a valid blend mask set. void ogre_anms_hasBlendMask(struct hg3dclass_struct * thisclass_c, long * result_c); // Set the weight for the bone identified by the given handle. void ogre_anms_setBlendMaskEntry(struct hg3dclass_struct * thisclass_c, long boneHandle_c, float weight_c); // Get the weight for the bone identified by the given handle. void ogre_anms_getBlendMaskEntry(struct hg3dclass_struct * thisclass_c, long boneHandle_c, float * result_c); #endif