// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassException.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassException #define _DEFINED_HG3D_ClassException #include "ClassPtr.h" // void ogre_exc_construct(long number_c, char * description_c, char * source_c, struct hg3dclass_struct * result_c); // Needed for compatibility with std::exception. void ogre_exc_destruct(struct hg3dclass_struct * thisclass_c); // void ogre_exc_getFullDescription(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_exc_getNumber(struct hg3dclass_struct * thisclass_c, long * result_c); // void ogre_exc_getSource(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_exc_getFile(struct hg3dclass_struct * thisclass_c, char * result_c); // void ogre_exc_getLine(struct hg3dclass_struct * thisclass_c, long * result_c); // void ogre_exc_getDescription(struct hg3dclass_struct * thisclass_c, char * result_c); // Override std::exception::what. void ogre_exc_what(struct hg3dclass_struct * thisclass_c, char * result_c); #endif