// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumRenderTargetStatFlags.h // #include "wchar.h" #ifndef _DEFINED_HG3D_EnumRenderTargetStatFlags #define _DEFINED_HG3D_EnumRenderTargetStatFlags enum EnumRenderTargetStatFlags { SF_NONE = 0, // SF_FPS = 1, // SF_AVG_FPS = 2, // SF_BEST_FPS = 4, // SF_WORST_FPS = 8, // SF_TRIANGLE_COUNT = 16, // SF_ALL = 0xFFFF // }; #endif