// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumStencilOperation.h // #include "wchar.h" #ifndef _DEFINED_HG3D_EnumStencilOperation #define _DEFINED_HG3D_EnumStencilOperation enum EnumStencilOperation { SOP_KEEP, // Leave the stencil buffer unchanged. SOP_ZERO, // Set the stencil value to zero. SOP_REPLACE, // Set the stencil value to the reference value. SOP_INCREMENT, // Increase the stencil value by 1, clamping at the maximum value. SOP_DECREMENT, // Decrease the stencil value by 1, clamping at 0. SOP_INCREMENT_WRAP, // Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value. SOP_DECREMENT_WRAP, // Decrease the stencil value by 1, wrapping when decrementing 0. SOP_INVERT // Invert the bits of the stencil buffer. }; #endif