Name: HGamer3D-SDL2-Binding Version: 0.5.0 Synopsis: SDL2 Binding for HGamer3D Description: HGamer3D is a toolset for developing 3D games in the programming language Haskell. This package provides the SDL2 binding. HGamer3D-SDL2-Binding is available on Windows and Linux. This binding does not claim to have full coverage of SDL2 functionality, but only to support what is needed for the HGamer3D-WinEvent package. License: OtherLicense License-file: LICENSE Author: Peter Althainz Maintainer: althainz@gmail.com Build-Type: Simple Cabal-Version: >=1.4 Homepage: http://www.hgamer3d.org Category: Game Engine Extra-source-files: Setup.hs, include/ClassHG3DUtilities.h, include/ClassPtr.h, include/EnumSDLBlendMode.h, include/EnumSDLEventType.h, include/EnumSDLGameControllerAxis.h, include/EnumSDLGameControllerBindType.h, include/EnumSDLGameControllerButton.h, include/EnumSDLGLAttr.h, include/EnumSDLGlContextFlag.h, include/EnumSDLGLProfile.h, include/EnumSDLHintPriority.h, include/EnumSDLKeycode.h, include/EnumSDLKeymod.h, include/EnumSDLLogCategory.h, include/EnumSDLLogPriority.h, include/EnumSDLMessageBoxButtonFlags.h, include/EnumSDLMessageBoxColorType.h, include/EnumSDLMessageBoxFlags.h, include/EnumSDLPacketLayout.h, include/EnumSDLPixelFormat.h, include/EnumSDLPowerState.h, include/EnumSDLRendererFlags.h, include/EnumSDLRendererFlip.h, include/EnumSDLScancode.h, include/EnumSDLSystemCursor.h, include/EnumSDLSysWMType.h, include/EnumSDLTextureAccess.h, include/EnumSDLTextureModulate.h, include/EnumSDLThreadPriority.h, include/EnumSDLWindowEventID.h, include/EnumSDLWindowFlags.h, include/EnumSDLWindowShapeMode.h, include/HeaderSDL.h, include/HeaderSDLEvents.h, include/HeaderSDLKeyboard.h, include/HeaderSDLMouse.h, include/HeaderSDLVideo.h, include/hg3dstruct.h, include/HG3DUtilities.h, include/SDL2DllDefines.h, include/sdlevent_struct.h, include/StructHG3DClass.h, include/StructSDLEvent.h Library Build-Depends: base >= 3 && < 5, utf8-string, bytestring, HGamer3D-Data >= 0.4.0 Exposed-modules: HGamer3D.Bindings.SDL2.Utils, HGamer3D.Bindings.SDL2.ClassPtr, HGamer3D.Bindings.SDL2.StructHG3DClass, HGamer3D.Bindings.SDL2.EnumSDLBlendMode, HGamer3D.Bindings.SDL2.EnumSDLEventType, HGamer3D.Bindings.SDL2.EnumSDLGameControllerAxis, HGamer3D.Bindings.SDL2.EnumSDLGameControllerBindType, HGamer3D.Bindings.SDL2.EnumSDLGameControllerButton, HGamer3D.Bindings.SDL2.EnumSDLGLAttr, HGamer3D.Bindings.SDL2.EnumSDLGlContextFlag, HGamer3D.Bindings.SDL2.EnumSDLGLProfile, HGamer3D.Bindings.SDL2.EnumSDLHintPriority, HGamer3D.Bindings.SDL2.EnumSDLKeymod, HGamer3D.Bindings.SDL2.EnumSDLLogCategory, HGamer3D.Bindings.SDL2.EnumSDLLogPriority, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxButtonFlags, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxColorType, HGamer3D.Bindings.SDL2.EnumSDLMessageBoxFlags, HGamer3D.Bindings.SDL2.EnumSDLPacketLayout, HGamer3D.Bindings.SDL2.EnumSDLPowerState, HGamer3D.Bindings.SDL2.EnumSDLRendererFlags, HGamer3D.Bindings.SDL2.EnumSDLRendererFlip, HGamer3D.Bindings.SDL2.EnumSDLScancode, HGamer3D.Bindings.SDL2.EnumSDLSystemCursor, HGamer3D.Bindings.SDL2.EnumSDLSysWMType, HGamer3D.Bindings.SDL2.EnumSDLTextureAccess, HGamer3D.Bindings.SDL2.EnumSDLTextureModulate, HGamer3D.Bindings.SDL2.EnumSDLThreadPriority, HGamer3D.Bindings.SDL2.EnumSDLWindowEventID, HGamer3D.Bindings.SDL2.EnumSDLWindowFlags, HGamer3D.Bindings.SDL2.EnumSDLWindowShapeMode, HGamer3D.Bindings.SDL2.StructSDLEvent, HGamer3D.Bindings.SDL2.ClassHG3DUtilities, HGamer3D.Bindings.SDL2.HeaderSDL, HGamer3D.Bindings.SDL2.HeaderSDLEvents, HGamer3D.Bindings.SDL2.HeaderSDLKeyboard, HGamer3D.Bindings.SDL2.HeaderSDLMouse, HGamer3D.Bindings.SDL2.HeaderSDLVideo Other-modules: ghc-options: -O2 cc-options: -Wno-attributes hs-source-dirs: . Include-dirs: include Build-tools: build-depends: if os(windows) extra-libraries: hg3dsdl2050 else extra-libraries: hg3dsdl2050,SDL2-2.0,X11