{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- HeaderSDLEvents.chs -- module HGamer3D.Bindings.SDL2.HeaderSDLEvents where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.SDL2.Utils #} {# import HGamer3D.Bindings.SDL2.ClassPtr #} {# import HGamer3D.Bindings.SDL2.StructHG3DClass #} {# import HGamer3D.Bindings.SDL2.StructSDLEvent #} #include "HeaderSDLEvents.h" {- function sdl_PumpEvents -} {#fun sdlevts_sdl_PumpEvents as sdlPumpEvents { } -> `()' #} {- function sdl_FlushEvent -} {#fun sdlevts_sdl_FlushEvent as sdlFlushEvent { fromIntegral `Int' } -> `()' #} {- function sdl_FlushEvents -} {#fun sdlevts_sdl_FlushEvents as sdlFlushEvents { fromIntegral `Int' , fromIntegral `Int' } -> `()' #} {- function sdl_PollEvent -} {#fun sdlevts_sdl_PollEvent as sdlPollEvent { alloca- `SDLEvent' peekSDLEvent*, alloca- `Int' peekIntConv*} -> `()' #} {- function sdl_WaitEvent -} {#fun sdlevts_sdl_WaitEvent as sdlWaitEvent { alloca- `SDLEvent' peekSDLEvent*, alloca- `Int' peekIntConv*} -> `()' #} {- function sdl_WaitEventTimeout -} {#fun sdlevts_sdl_WaitEventTimeout as sdlWaitEventTimeout { alloca- `SDLEvent' peekSDLEvent*, fromIntegral `Int' , alloca- `Int' peekIntConv*} -> `()' #} {- function sdl_PushEvent -} {#fun sdlevts_sdl_PushEvent as sdlPushEvent { alloca- `SDLEvent' peekSDLEvent*, alloca- `Int' peekIntConv*} -> `()' #} {- function sdl_RegisterEvents -} {#fun sdlevts_sdl_RegisterEvents as sdlRegisterEvents { fromIntegral `Int' , alloca- `Int' peekIntConv*} -> `()' #}