// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumSDLGLAttr.h // #include "wchar.h" #ifndef _DEFINED_HG3D_EnumSDLGLAttr #define _DEFINED_HG3D_EnumSDLGLAttr enum EnumSDLGLAttr { SDL_GL_RED_SIZE, // SDL_GL_GREEN_SIZE, // SDL_GL_BLUE_SIZE, // SDL_GL_ALPHA_SIZE, // SDL_GL_BUFFER_SIZE, // SDL_GL_DOUBLEBUFFER, // SDL_GL_DEPTH_SIZE, // SDL_GL_STENCIL_SIZE, // SDL_GL_ACCUM_RED_SIZE, // SDL_GL_ACCUM_GREEN_SIZE, // SDL_GL_ACCUM_BLUE_SIZE, // SDL_GL_ACCUM_ALPHA_SIZE, // SDL_GL_STEREO, // SDL_GL_MULTISAMPLEBUFFERS, // SDL_GL_MULTISAMPLESAMPLES, // SDL_GL_ACCELERATED_VISUAL, // SDL_GL_RETAINED_BACKING, // SDL_GL_CONTEXT_MAJOR_VERSION, // SDL_GL_CONTEXT_MINOR_VERSION, // SDL_GL_CONTEXT_EGL, // SDL_GL_CONTEXT_FLAGS, // SDL_GL_CONTEXT_PROFILE_MASK, // SDL_GL_SHARE_WITH_CURRENT_CONTEXT, // SDL_GL_FRAMEBUFFER_SRGB_CAPABLE // }; #endif