// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumSDLLogCategory.h // #include "wchar.h" #ifndef _DEFINED_HG3D_EnumSDLLogCategory #define _DEFINED_HG3D_EnumSDLLogCategory enum EnumSDLLogCategory { SDL_LOG_CATEGORY_APPLICATION, // SDL_LOG_CATEGORY_ERROR, // SDL_LOG_CATEGORY_ASSERT, // SDL_LOG_CATEGORY_SYSTEM, // SDL_LOG_CATEGORY_AUDIO, // SDL_LOG_CATEGORY_VIDEO, // SDL_LOG_CATEGORY_RENDER, // SDL_LOG_CATEGORY_INPUT, // SDL_LOG_CATEGORY_TEST, // SDL_LOG_CATEGORY_RESERVED1, // SDL_LOG_CATEGORY_RESERVED2, // SDL_LOG_CATEGORY_RESERVED3, // SDL_LOG_CATEGORY_RESERVED4, // SDL_LOG_CATEGORY_RESERVED5, // SDL_LOG_CATEGORY_RESERVED6, // SDL_LOG_CATEGORY_RESERVED7, // SDL_LOG_CATEGORY_RESERVED8, // SDL_LOG_CATEGORY_RESERVED9, // SDL_LOG_CATEGORY_RESERVED10, // SDL_LOG_CATEGORY_CUSTOM // }; #endif