// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // EnumSDLWindowEventID.h // #include "wchar.h" #ifndef _DEFINED_HG3D_EnumSDLWindowEventID #define _DEFINED_HG3D_EnumSDLWindowEventID enum EnumSDLWindowEventID { SDL_WINDOWEVENT_NONE, // SDL_WINDOWEVENT_SHOWN, // SDL_WINDOWEVENT_HIDDEN, // SDL_WINDOWEVENT_EXPOSED, // SDL_WINDOWEVENT_MOVED, // SDL_WINDOWEVENT_RESIZED, // SDL_WINDOWEVENT_SIZE_CHANGED, // SDL_WINDOWEVENT_MINIMIZED, // SDL_WINDOWEVENT_MAXIMIZED, // SDL_WINDOWEVENT_RESTORED, // SDL_WINDOWEVENT_ENTER, // SDL_WINDOWEVENT_LEAVE, // SDL_WINDOWEVENT_FOCUS_GAINED, // SDL_WINDOWEVENT_FOCUS_LOST, // SDL_WINDOWEVENT_CLOSE // }; #endif